What happens is eye adaptation may sample outside view rect, and end up with NaN in eye adaptation buffer, that effectively stays there forever, generating black screen.
Run dyn res on RHI that have a lot of garbage when RT are not initialised like Xbox:
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-62062 in the post.
3 |
Component | UE - Graphics Features |
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Affects Versions | 4.19 |
Created | Jul 23, 2018 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |