Description

ActorAction Blutilites are showing all pins inside a function.

This does not happen with editor callable custom events.

Also occurring in Main/4.21 CL #4221482

Steps to Reproduce

1. Enable Blutilties in editor preferences
2. Create new Blutility, and select ActorActionUtility class
3. Make a function with CallInEditor=True, and one function input
4. Add logic with for loop (image attached)
5. Right click on an actor -> Scripted Actions -> run the function.

Result: Variables from for loop will be shown
Expected: Only input variables are shown

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-62063 in the post.

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Fixed
ComponentOLD - Anim
Affects Versions4.20
Target Fix4.21
Fix Commit4322333
Main Commit4335668
Release Commit4399518
CreatedJul 23, 2018
ResolvedAug 29, 2018
UpdatedOct 2, 2018