When importing an fbx file and using 'generate lightmap uvs', the light map coordinate index will not update correctly.
Working properly in 4.19 CL# 4033788
Found in 4.20 CL# 4212847 and 4.21 CL# 4221482
This is a regression.
Results:
The lightmap coordinate index will be set to 0
Expected:
The lightmap coordinate index would be set to 1
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-62064 in the post.