Crash on startup If a cubemap texture for a skylight is set in the constructor. Attached images of where the user thinks the crash is coming from.
Works Properly in 4.19 CL# 4033788
Found in 4.20 CL# 4.20 4212847
This is a regression.
Results:
Crash on launch
Expected:
Project will open
Access violation - code c0000005 (first/second chance not available) UE4Editor_Engine!USkyLightComponent::UpdateSkyCaptureContentsArray() [d:\main\engine\source\runtime\engine\private\components\skylightcomponent.cpp:564] UE4Editor_Engine!USkyLightComponent::UpdateSkyCaptureContents() [d:\main\engine\source\runtime\engine\private\components\skylightcomponent.cpp:632] UE4Editor_UnrealEd!UEditorEngine::Tick() [d:\main\engine\source\editor\unrealed\private\editorengine.cpp:1619] UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [d:\main\engine\source\editor\unrealed\private\unrealedengine.cpp:403] UE4Editor!FEngineLoop::Tick() [d:\main\engine\source\runtime\launch\private\launchengineloop.cpp:3495] UE4Editor!GuardedMain() [d:\main\engine\source\runtime\launch\private\launch.cpp:166] UE4Editor!GuardedMainWrapper() [d:\main\engine\source\runtime\launch\private\windows\launchwindows.cpp:144] UE4Editor!WinMain() [d:\main\engine\source\runtime\launch\private\windows\launchwindows.cpp:223] UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253] kernel32 ntdll
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8 |
Component | UE - Graphics Features |
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Affects Versions | 4.20, 4.21 |
Target Fix | 4.21 |
Created | Jul 23, 2018 |
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Resolved | Jul 24, 2018 |
Updated | Oct 2, 2018 |
4899 - TheCodez |
4940 - Truthkey |