Manually animated bones of skeletal meshes do not correctly work with temporal AA and motion blur even if "Per Bone Motion Blur" is enabled.
Found in 4.20 CL# 4233996 and 4.21 CL# 4234136
Unable to test in 4.19 due to project provided being created in 4.20
Results:
TAA and Motion Blur will not be applied to to the tank.
Expected:
The BP_Tank_SKM would look the the same as BP_Tank_SM
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-62296 in the post.
1 |
Component | OLD - Anim |
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Affects Versions | 4.20, 4.21 |
Target Fix | 4.21 |
Created | Jul 30, 2018 |
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Resolved | Oct 1, 2018 |
Updated | May 18, 2020 |