When closing ShooterGame on an iOS device, the application crashes due to "exhausting the real time allowance of 5.00 seconds".
This issue is NOT a regression for //UE4/Dev-Networking as it is also occurring in //UE4/Main @ CL #4242847.
Expected Result
The application closes with no errors or crashes encountered
Actual Result
The app crashes on close due to exhausting real time allowance of 5.00 seconds
Exception Type: EXC_CRASH (SIGKILL) Exception Codes: 0x0000000000000000, 0x0000000000000000 Exception Note: EXC_CORPSE_NOTIFY Termination Reason: Namespace SPRINGBOARD, Code 0x8badf00d Termination Description: SPRINGBOARD, process-exit watchdog transgression: com.epicgames.ShooterGame exhausted real (wall clock) time allowance of 5.00 seconds | | ProcessVisibility: Foreground | ProcessState: Running | WatchdogEvent: process-exit | WatchdogVisibility: Foreground | WatchdogCPUStatistics: ( | "Elapsed total CPU time (seconds): 3.840 (user 3.840, system 0.000), 13% CPU", | "Elapsed application CPU time (seconds): 1.745, 6% CPU" | ) Triggered by Thread: 0 Filtered syslog: None found Thread 0 name: Dispatch queue: com.apple.main-thread Thread 0 Crashed: 0 libsystem_kernel.dylib 0x0000000183d29610 __semwait_signal + 8 1 libsystem_c.dylib 0x0000000183c4212c nanosleep + 212 2 libsystem_c.dylib 0x0000000183c4204c usleep + 64 3 ShooterGame 0x0000000101925908 -[IOSAppDelegate applicationWillTerminate:] + 19257608 (IOSAppDelegate.cpp:1081) 4 UIKit 0x000000018e18de08 -[UIApplication _terminateWithStatus:] + 220 5 UIKit 0x000000018e4ac8c4 __98-[__UICanvasLifecycleMonitor_Compatability deactivateEventsOnly:withContext:forceExit:completion:]_block_invoke.271 + 336 6 UIKit 0x000000018e296884 _runAfterCACommitDeferredBlocks + 296 7 UIKit 0x000000018e28c958 _cleanUpAfterCAFlushAndRunDeferredBlocks + 384 8 UIKit 0x000000018e17151c _afterCACommitHandler + 132 9 CoreFoundation 0x000000018424a910 __CFRUNLOOP_IS_CALLING_OUT_TO_AN_OBSERVER_CALLBACK_FUNCTION__ + 32 10 CoreFoundation 0x0000000184248238 __CFRunLoopDoObservers + 412 11 CoreFoundation 0x0000000184248884 __CFRunLoopRun + 1436 12 CoreFoundation 0x0000000184168da8 CFRunLoopRunSpecific + 552 13 GraphicsServices 0x000000018614d020 GSEventRunModal + 100 14 UIKit 0x000000018e185758 UIApplicationMain + 236 15 ShooterGame 0x0000000100c79208 main + 5968392 (LaunchIOS.cpp:331) 16 libdyld.dylib 0x0000000183bf9fc0 start + 4
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4 |
Component | UE - Platform - Mobile |
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Affects Versions | 4.21 |
Created | Jul 30, 2018 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |