Using "Set Material" for a static mesh in blueprint causes a crash.
Working properly in 4.19 CL# 4033788
Found in 4.20 CL# 4233996 and 4.21 CL# 4234136
This is a regression.
Results:
The editor crashes
Expected:
The actor would spawn the static mesh and set it to the appropriate material
Assertion failed: Mesh.VertexFactory->IsInitialized() [File:D:\Main\Engine\Source\Runtime\Renderer\Private\PrimitiveSceneInfo.cpp] [Line: 47] UE4Editor_Core!FDebug::AssertFailed() [d:\main\engine\source\runtime\core\private\misc\assertionmacros.cpp:425] UE4Editor_Renderer!FBatchingSPDI::DrawMesh() [d:\main\engine\source\runtime\renderer\private\primitivesceneinfo.cpp:49] UE4Editor_Engine!FStaticMeshSceneProxy::DrawStaticElements() [d:\main\engine\source\runtime\engine\private\staticmeshrender.cpp:865] UE4Editor_Renderer!FPrimitiveSceneInfo::AddStaticMeshes() [d:\main\engine\source\runtime\renderer\private\primitivesceneinfo.cpp:152] UE4Editor_Renderer!FPrimitiveSceneInfo::AddToScene() [d:\main\engine\source\runtime\renderer\private\primitivesceneinfo.cpp:211] UE4Editor_Renderer!FScene::AddPrimitiveSceneInfo_RenderThread() [d:\main\engine\source\runtime\renderer\private\rendererscene.cpp:650] UE4Editor_Renderer!<lambda_62fe13b83733dfa58d31fcd06f4bbe45>::operator()() [d:\main\engine\source\runtime\renderer\private\rendererscene.cpp:877] UE4Editor_Renderer!TGraphTask<TEnqueueUniqueRenderCommandType<`FScene::AddPrimitive'::`2'::AddPrimitiveCommandName,<lambda_62fe13b83733dfa58d31fcd06f4bbe45> > >::ExecuteTask() [d:\main\engine\source\runtime\core\public\async\taskgraphinterfaces.h:829] UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() [d:\main\engine\source\runtime\core\private\async\taskgraph.cpp:665] UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [d:\main\engine\source\runtime\core\private\async\taskgraph.cpp:574] UE4Editor_RenderCore!RenderingThreadMain() [d:\main\engine\source\runtime\rendercore\private\renderingthread.cpp:333] UE4Editor_RenderCore!FRenderingThread::Run() [d:\main\engine\source\runtime\rendercore\private\renderingthread.cpp:467] UE4Editor_Core!FRunnableThreadWin::Run() [d:\main\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:76]
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12 |
Component | UE - Graphics Features |
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Affects Versions | 4.20, 4.21 |
Target Fix | 4.20.3 |
Fix Commit | 4340364 |
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Created | Jul 30, 2018 |
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Resolved | Sep 4, 2018 |
Updated | Feb 4, 2019 |