This is a regression from 4.19.2 (CL-4033788). The pawns aren't replicating their own movement on their clients, but they are replicating on the clients of other pawns.
This was reported and tested in 4.20.1 (CL-4233996) and tested in Main 4.21 (CL-4234136)
Results: The server copy of Pawn moves and replicates its movement to all clients and all copies of the Pawns, except for itself.
Expected: The server copy of Pawn must replicate the traffic to all clients and all copies of the Pawns.
Head over to the existing Questions & Answers thread and let us know what's up.
| 92 |
| Component | UE - Simulation - Physics |
|---|---|
| Affects Versions | 4.20.1, 4.21 |
| Target Fix | 4.21 |
| Created | Jul 31, 2018 |
|---|---|
| Resolved | Oct 26, 2018 |
| Updated | Nov 8, 2018 |