Launching on VR Mobile platform with Mobile Multiview and OpenGL ES3.1 enabled breaks occlusion.
Also occuring in Main @ CL4235929
Users example project attached, also confirmed in VR Template.
1. Enable Mobile Multiview and Support OpenGL ES3.1
2. Launch on Oculus GO (User reports same behavior on GearVR and Daydream)
Result: Occlusion is mostly reversed (many objects not rendered until you look away)
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
How can i modify the param name in EQS node
An error occurred while trying to generate project files !?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-62347 in the post.
8 |
Component | UE - Platform - Mobile |
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Affects Versions | 4.20.1 |
Target Fix | 4.21 |
Created | Jul 31, 2018 |
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Resolved | Sep 14, 2018 |
Updated | Sep 16, 2019 |