Description

Calling SetActorLabel in construction script will cause a crash.

Also occurring in Main @ CL 4235929

Steps to Reproduce

1. Create a BP actor
2. Add SetActorLabel Node to Construction Script
3. Compile

Result: Crash UE4Editor_Core!FSampleFNameChurn::NameCreationHook()

Callstack

LoginId:c595d17a4717066bb79eba96fa7f6eb3
EpicAccountId:9e7ad6fd2117414298647369cb59c1b4

Stack overflow - code c00000fd (first/second chance not available)

UE4Editor_Core!FSampleFNameChurn::NameCreationHook() [d:\build\++ue4\sync\engine\source\runtime\core\private\uobject\unrealnames.cpp:1483]
UE4Editor_Core!FName::InitInternal_FindOrAddNameEntry<char>() [d:\build\++ue4\sync\engine\source\runtime\core\private\uobject\unrealnames.cpp:820]
UE4Editor_Core!FName::InitInternal_FindOrAdd<char>() [d:\build\++ue4\sync\engine\source\runtime\core\private\uobject\unrealnames.cpp:785]
UE4Editor_Core!FName::InitInternal<char>() [d:\build\++ue4\sync\engine\source\runtime\core\private\uobject\unrealnames.cpp:675]
UE4Editor_Core!FName::InitInternal_HashSplit<char>() [d:\build\++ue4\sync\engine\source\runtime\core\private\uobject\unrealnames.cpp:631]
UE4Editor_Core!FName::Init() [d:\build\++ue4\sync\engine\source\runtime\core\private\uobject\unrealnames.cpp:584]
UE4Editor_Core!FName::FName() [d:\build\++ue4\sync\engine\source\runtime\core\private\uobject\unrealnames.cpp:458]
UE4Editor_Core!FStatNameAndInfo::ToLongName() [d:\build\++ue4\sync\engine\source\runtime\core\private\stats\stats2.cpp:737]
UE4Editor_Core!FStartupMessages::AddMetadata() [d:\build\++ue4\sync\engine\source\runtime\core\private\stats\stats2.cpp:326]
UE4Editor_CoreUObject!UObjectBase::CreateStatID() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:171]
UE4Editor_Engine!FPrimitiveSceneProxy::FPrimitiveSceneProxy() [d:\build\++ue4\sync\engine\source\runtime\engine\private\primitivesceneproxy.cpp:138]
UE4Editor_Engine!FSpriteSceneProxy::FSpriteSceneProxy() [d:\build\++ue4\sync\engine\source\runtime\engine\private\components\billboardcomponent.cpp:40]
UE4Editor_Engine!UBillboardComponent::CreateSceneProxy() [d:\build\++ue4\sync\engine\source\runtime\engine\private\components\billboardcomponent.cpp:316]
UE4Editor_Renderer!FScene::AddPrimitive() [d:\build\++ue4\sync\engine\source\runtime\renderer\private\rendererscene.cpp:808]
UE4Editor_Engine!UPrimitiveComponent::CreateRenderState_Concurrent() [d:\build\++ue4\sync\engine\source\runtime\engine\private\components\primitivecomponent.cpp:526]
UE4Editor_Engine!UActorComponent::ExecuteRegisterEvents() [d:\build\++ue4\sync\engine\source\runtime\engine\private\components\actorcomponent.cpp:1251]
UE4Editor_Engine!UActorComponent::RegisterComponentWithWorld() [d:\build\++ue4\sync\engine\source\runtime\engine\private\components\actorcomponent.cpp:981]
UE4Editor_Engine!UActorComponent::RegisterComponent() [d:\build\++ue4\sync\engine\source\runtime\engine\private\components\actorcomponent.cpp:1038]
UE4Editor_Engine!USceneComponent::OnRegister() [d:\build\++ue4\sync\engine\source\runtime\engine\private\components\scenecomponent.cpp:683]
UE4Editor_Engine!UActorComponent::ExecuteRegisterEvents() [d:\build\++ue4\sync\engine\source\runtime\engine\private\components\actorcomponent.cpp:1244]
UE4Editor_Engine!UActorComponent::RegisterComponentWithWorld() [d:\build\++ue4\sync\engine\source\runtime\engine\private\components\actorcomponent.cpp:981]
UE4Editor_Engine!UActorComponent::RegisterComponent() [d:\build\++ue4\sync\engine\source\runtime\engine\private\components\actorcomponent.cpp:1038]
UE4Editor_Engine!USimpleConstructionScript::RegisterInstancedComponent() [d:\build\++ue4\sync\engine\source\runtime\engine\private\simpleconstructionscript.cpp:598]
UE4Editor_Engine!USCS_Node::ExecuteNodeOnActor() [d:\build\++ue4\sync\engine\source\runtime\engine\private\scs_node.cpp:157]
UE4Editor_Engine!USimpleConstructionScript::ExecuteScriptOnActor() [d:\build\++ue4\sync\engine\source\runtime\engine\private\simpleconstructionscript.cpp:609]
UE4Editor_Engine!AActor::ExecuteConstruction() [d:\build\++ue4\sync\engine\source\runtime\engine\private\actorconstruction.cpp:725]
UE4Editor_Engine!AActor::RerunConstructionScripts() [d:\build\++ue4\sync\engine\source\runtime\engine\private\actorconstruction.cpp:494]
UE4Editor_Engine!AActor::PostEditChangeProperty() [d:\build\++ue4\sync\engine\source\runtime\engine\private\actoreditor.cpp:116]
UE4Editor_Engine!AActor::SetActorLabelInternal() [d:\build\++ue4\sync\engine\source\runtime\engine\private\actoreditor.cpp:725]
UE4Editor_Engine!AActor::execSetActorLabel() [d:\build\++ue4\sync\engine\source\runtime\engine\classes\gameframework\actor.h:92]
UE4Editor_CoreUObject!UFunction::Invoke() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:4728]
UE4Editor_CoreUObject!UObject::CallFunction() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:772]
UE4Editor_CoreUObject!UObject::ProcessInternal() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:984]
UE4Editor_CoreUObject!UFunction::Invoke() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:4728]
UE4Editor_CoreUObject!UObject::ProcessEvent() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1344]
UE4Editor_Engine!AActor::ProcessEvent() [d:\build\++ue4\sync\engine\source\runtime\engine\private\actor.cpp:724]
UE4Editor_Engine!AActor::ProcessUserConstructionScript() [d:\build\++ue4\sync\engine\source\runtime\engine\private\actorconstruction.cpp:849]
UE4Editor_Engine!AActor::ExecuteConstruction() [d:\build\++ue4\sync\engine\source\runtime\engine\private\actorconstruction.cpp:765]
UE4Editor_Engine!AActor::RerunConstructionScripts() [d:\build\++ue4\sync\engine\source\runtime\engine\private\actorconstruction.cpp:494]
UE4Editor_Engine!AActor::PostEditChangeProperty() [d:\build\++ue4\sync\engine\source\runtime\engine\private\actoreditor.cpp:116]
UE4Editor_Engine!AActor::SetActorLabelInternal() [d:\build\++ue4\sync\engine\source\runtime\engine\private\actoreditor.cpp:725]
UE4Editor_Engine!AActor::execSetActorLabel() [d:\build\++ue4\sync\engine\source\runtime\engine\classes\gameframework\actor.h:92]
UE4Editor_CoreUObject!UFunction::Invoke() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:4728]
UE4Editor_CoreUObject!UObject::CallFunction() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:772]
UE4Editor_CoreUObject!UObject::ProcessInternal() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:984]
UE4Editor_CoreUObject!UFunction::Invoke() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:4728]
UE4Editor_CoreUObject!UObject::ProcessEvent() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1344]
UE4Editor_Engine!AActor::ProcessEvent() [d:\build\++ue4\sync\engine\source\runtime\engine\private\actor.cpp:724]
UE4Editor_Engine!AActor::ProcessUserConstructionScript() [d:\build\++ue4\sync\engine\source\runtime\engine\private\actorconstruction.cpp:849]
UE4Editor_Engine!AActor::ExecuteConstruction() [d:\build\++ue4\sync\engine\source\runtime\engine\private\actorconstruction.cpp:765]
UE4Editor_Engine!AActor::RerunConstructionScripts() [d:\build\++ue4\sync\engine\source\runtime\engine\private\actorconstruction.cpp:494]
UE4Editor_Engine!AActor::PostEditChangeProperty() [d:\build\++ue4\sync\engine\source\runtime\engine\private\actoreditor.cpp:116]
UE4Editor_Engine!AActor::SetActorLabelInternal() [d:\build\++ue4\sync\engine\source\runtime\engine\private\actoreditor.cpp:725]
UE4Editor_Engine!AActor::execSetActorLabel() [d:\build\++ue4\sync\engine\source\runtime\engine\classes\gameframework\actor.h:92]
UE4Editor_CoreUObject!UFunction::Invoke() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:4728]
UE4Editor_CoreUObject!UObject::CallFunction() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:772]
UE4Editor_CoreUObject!UObject::ProcessInternal() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:984]
UE4Editor_CoreUObject!UFunction::Invoke() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:4728]
UE4Editor_CoreUObject!UObject::ProcessEvent() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1344]
UE4Editor_Engine!AActor::ProcessEvent() [d:\build\++ue4\sync\engine\source\runtime\engine\private\actor.cpp:724]
UE4Editor_Engine!AActor::ProcessUserConstructionScript() [d:\build\++ue4\sync\engine\source\runtime\engine\private\actorconstruction.cpp:849]
UE4Editor_Engine!AActor::ExecuteConstruction() [d:\build\++ue4\sync\engine\source\runtime\engine\private\actorconstruction.cpp:765]
UE4Editor_Engine!AActor::RerunConstructionScripts() [d:\build\++ue4\sync\engine\source\runtime\engine\private\actorconstruction.cpp:494]
UE4Editor_Engine!AActor::PostEditChangeProperty() [d:\build\++ue4\sync\engine\source\runtime\engine\private\actoreditor.cpp:116]
UE4Editor_Engine!AActor::SetActorLabelInternal() [d:\build\++ue4\sync\engine\source\runtime\engine\private\actoreditor.cpp:725]
UE4Editor_Engine!AActor::execSetActorLabel() [d:\build\++ue4\sync\engine\source\runtime\engine\classes\gameframework\actor.h:92]
UE4Editor_CoreUObject!UFunction::Invoke() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:4728]
UE4Editor_CoreUObject!UObject::CallFunction() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:772]
UE4Editor_CoreUObject!UObject::ProcessInternal() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:984]
UE4Editor_CoreUObject!UFunction::Invoke() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:4728]
UE4Editor_CoreUObject!UObject::ProcessEvent() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1344]
UE4Editor_Engine!AActor::ProcessEvent() [d:\build\++ue4\sync\engine\source\runtime\engine\private\actor.cpp:724]
UE4Editor_Engine!AActor::ProcessUserConstructionScript() [d:\build\++ue4\sync\engine\source\runtime\engine\private\actorconstruction.cpp:849]
UE4Editor_Engine!AActor::ExecuteConstruction() [d:\build\++ue4\sync\engine\source\runtime\engine\private\actorconstruction.cpp:765]
UE4Editor_Engine!AActor::RerunConstructionScripts() [d:\build\++ue4\sync\engine\source\runtime\engine\private\actorconstruction.cpp:494]
UE4Editor_Engine!AActor::PostEditChangeProperty() [d:\build\++ue4\sync\engine\source\runtime\engine\private\actoreditor.cpp:116]
UE4Editor_Engine!AActor::SetActorLabelInternal() [d:\build\++ue4\sync\engine\source\runtime\engine\private\actoreditor.cpp:725]
UE4Editor_Engine!AActor::execSetActorLabel() [d:\build\++ue4\sync\engine\source\runtime\engine\classes\gameframework\actor.h:92]
UE4Editor_CoreUObject!UFunction::Invoke() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:4728]
UE4Editor_CoreUObject!UObject::CallFunction() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:772]
UE4Editor_CoreUObject!UObject::ProcessInternal() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:984]
UE4Editor_CoreUObject!UFunction::Invoke() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:4728]
UE4Editor_CoreUObject!UObject::ProcessEvent() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1344]
UE4Editor_Engine!AActor::ProcessEvent() [d:\build\++ue4\sync\engine\source\runtime\engine\private\actor.cpp:724]
UE4Editor_Engine!AActor::ProcessUserConstructionScript() [d:\build\++ue4\sync\engine\source\runtime\engine\private\actorconstruction.cpp:849]
UE4Editor_Engine!AActor::ExecuteConstruction() [d:\build\++ue4\sync\engine\source\runtime\engine\private\actorconstruction.cpp:765]
UE4Editor_Engine!AActor::RerunConstructionScripts() [d:\build\++ue4\sync\engine\source\runtime\engine\private\actorconstruction.cpp:494]
UE4Editor_Engine!AActor::PostEditChangeProperty() [d:\build\++ue4\sync\engine\source\runtime\engine\private\actoreditor.cpp:116]
UE4Editor_Engine!AActor::SetActorLabelInternal() [d:\build\++ue4\sync\engine\source\runtime\engine\private\actoreditor.cpp:725]
UE4Editor_Engine!AActor::execSetActorLabel() [d:\build\++ue4\sync\engine\source\runtime\engine\classes\gameframework\actor.h:92]
UE4Editor_CoreUObject!UFunction::Invoke() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:4728]
UE4Editor_CoreUObject!UObject::CallFunction() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:772]
UE4Editor_CoreUObject!UObject::ProcessInternal() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:984]
UE4Editor_CoreUObject!UFunction::Invoke() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:4728]
UE4Editor_CoreUObject!UObject::ProcessEvent() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1344]
UE4Editor_Engine!AActor::ProcessEvent() [d:\build\++ue4\sync\engine\source\runtime\engine\private\actor.cpp:724]
UE4Editor_Engine!AActor::ProcessUserConstructionScript() [d:\build\++ue4\sync\engine\source\runtime\engine\private\actorconstruction.cpp:849]
UE4Editor_Engine!AActor::ExecuteConstruction() [d:\build\++ue4\sync\engine\source\runtime\engine\private\actorconstruction.cpp:765]
UE4Editor_Engine!AActor::RerunConstructionScripts() [d:\build\++ue4\sync\engine\source\runtime\engine\private\actorconstruction.cpp:494]
UE4Editor_Engine!AActor::PostEditChangeProperty() [d:\build\++ue4\sync\engine\source\runtime\engine\private\actoreditor.cpp:116]
UE4Editor_Engine!AActor::SetActorLabelInternal() [d:\build\++ue4\sync\engine\source\runtime\engine\private\actoreditor.cpp:725]
UE4Editor_Engine!AActor::execSetActorLabel() [d:\build\++ue4\sync\engine\source\runtime\engine\classes\gameframework\actor.h:92]
UE4Editor_CoreUObject!UFunction::Invoke() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:4728]
UE4Editor_CoreUObject!UObject::CallFunction() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:772]
UE4Editor_CoreUObject!UObject::ProcessInternal() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:984]
UE4Editor_CoreUObject!UFunction::Invoke() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:4728]
UE4Editor_CoreUObject!UObject::ProcessEvent() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1344]
UE4Editor_Engine!AActor::ProcessEvent() [d:\build\++ue4\sync\engine\source\runtime\engine\private\actor.cpp:724]
UE4Editor_Engine!AActor::ProcessUserConstructionScript() [d:\build\++ue4\sync\engine\source\runtime\engine\private\actorconstruction.cpp:849]
UE4Editor_Engine!AActor::ExecuteConstruction() [d:\build\++ue4\sync\engine\source\runtime\engine\private\actorconstruction.cpp:765]
UE4Editor_Engine!AActor::RerunConstructionScripts() [d:\build\++ue4\sync\engine\source\runtime\engine\private\actorconstruction.cpp:494]
UE4Editor_Engine!AActor::PostEditChangeProperty() [d:\build\++ue4\sync\engine\source\runtime\engine\private\actoreditor.cpp:116]
UE4Editor_Engine!AActor::SetActorLabelInternal() [d:\build\++ue4\sync\engine\source\runtime\engine\private\actoreditor.cpp:725]
UE4Editor_Engine!AActor::execSetActorLabel() [d:\build\++ue4\sync\engine\source\runtime\engine\classes\gameframework\actor.h:92]
UE4Editor_CoreUObject!UFunction::Invoke() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:4728]
UE4Editor_CoreUObject!UObject::CallFunction() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:772]
UE4Editor_CoreUObject!UObject::ProcessInternal() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:984]
UE4Editor_CoreUObject!UFunction::Invoke() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:4728]
UE4Editor_CoreUObject!UObject::ProcessEvent() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1344]
UE4Editor_Engine!AActor::ProcessEvent() [d:\build\++ue4\sync\engine\source\runtime\engine\private\actor.cpp:724]
UE4Editor_Engine!AActor::ProcessUserConstructionScript() [d:\build\++ue4\sync\engine\source\runtime\engine\private\actorconstruction.cpp:849]
UE4Editor_Engine!AActor::ExecuteConstruction() [d:\build\++ue4\sync\engine\source\runtime\engine\private\actorconstruction.cpp:765]
UE4Editor_Engine!AActor::RerunConstructionScripts() [d:\build\++ue4\sync\engine\source\runtime\engine\private\actorconstruction.cpp:494]
UE4Editor_Engine!AActor::PostEditChangeProperty() [d:\build\++ue4\sync\engine\source\runtime\engine\private\actoreditor.cpp:116]
UE4Editor_Engine!AActor::SetActorLabelInternal() [d:\build\++ue4\sync\engine\source\runtime\engine\private\actoreditor.cpp:725]
UE4Editor_Engine!AActor::execSetActorLabel() [d:\build\++ue4\sync\engine\source\runtime\engine\classes\gameframework\actor.h:92]
UE4Editor_CoreUObject!UFunction::Invoke() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:4728]
UE4Editor_CoreUObject!UObject::CallFunction() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:772]
UE4Editor_CoreUObject!UObject::ProcessInternal() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:984]
UE4Editor_CoreUObject!UFunction::Invoke() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:4728]
UE4Editor_CoreUObject!UObject::ProcessEvent() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1344]
UE4Editor_Engine!AActor::ProcessEvent() [d:\build\++ue4\sync\engine\source\runtime\engine\private\actor.cpp:724]
UE4Editor_Engine!AActor::ProcessUserConstructionScript() [d:\build\++ue4\sync\engine\source\runtime\engine\private\actorconstruction.cpp:849]
UE4Editor_Engine!AActor::ExecuteConstruction() [d:\build\++ue4\sync\engine\source\runtime\engine\private\actorconstruction.cpp:765]
UE4Editor_Engine!AActor::RerunConstructionScripts() [d:\build\++ue4\sync\engine\source\runtime\engine\private\actorconstruction.cpp:494]
UE4Editor_Engine!AActor::PostEditChangeProperty() [d:\build\++ue4\sync\engine\source\runtime\engine\private\actoreditor.cpp:116]
UE4Editor_Engine!AActor::SetActorLabelInternal() [d:\build\++ue4\sync\engine\source\runtime\engine\private\actoreditor.cpp:725]
UE4Editor_Engine!AActor::execSetActorLabel() [d:\build\++ue4\sync\engine\source\runtime\engine\classes\gameframework\actor.h:92]
UE4Editor_CoreUObject!UFunction::Invoke() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:4728]
UE4Editor_CoreUObject!UObject::CallFunction() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:772]
UE4Editor_CoreUObject!UObject::ProcessInternal() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:984]
UE4Editor_CoreUObject!UFunction::Invoke() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:4728]
UE4Editor_CoreUObject!UObject::ProcessEvent() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1344]
UE4Editor_Engine!AActor::ProcessEvent() [d:\build\++ue4\sync\engine\source\runtime\engine\private\actor.cpp:724]
UE4Editor_Engine!AActor::ProcessUserConstructionScript() [d:\build\++ue4\sync\engine\source\runtime\engine\private\actorconstruction.cpp:849]
UE4Editor_Engine!AActor::ExecuteConstruction() [d:\build\++ue4\sync\engine\source\runtime\engine\private\actorconstruction.cpp:765]
UE4Editor_Engine!AActor::RerunConstructionScripts() [d:\build\++ue4\sync\engine\source\runtime\engine\private\actorconstruction.cpp:494]
UE4Editor_Engine!AActor::PostEditChangeProperty() [d:\build\++ue4\sync\engine\source\runtime\engine\private\actoreditor.cpp:116]
UE4Editor_Engine!AActor::SetActorLabelInternal() [d:\build\++ue4\sync\engine\source\runtime\engine\private\actoreditor.cpp:725]
UE4Editor_Engine!AActor::execSetActorLabel() [d:\build\++ue4\sync\engine\source\runtime\engine\classes\gameframework\actor.h:92]
UE4Editor_CoreUObject!UFunction::Invoke() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:4728]
UE4Editor_CoreUObject!UObject::CallFunction() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:772]
UE4Editor_CoreUObject!UObject::ProcessInternal() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:984]
UE4Editor_CoreUObject!UFunction::Invoke() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:4728]
UE4Editor_CoreUObject!UObject::ProcessEvent() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1344]
UE4Editor_Engine!AActor::ProcessEvent() [d:\build\++ue4\sync\engine\source\runtime\engine\private\actor.cpp:724]
UE4Editor_Engine!AActor::ProcessUserConstructionScript() [d:\build\++ue4\sync\engine\source\runtime\engine\private\actorconstruction.cpp:849]
UE4Editor_Engine!AActor::ExecuteConstruction() [d:\build\++ue4\sync\engine\source\runtime\engine\private\actorconstruction.cpp:765]
UE4Editor_Engine!AActor::RerunConstructionScripts() [d:\build\++ue4\sync\engine\source\runtime\engine\private\actorconstruction.cpp:494]
UE4Editor_Engine!AActor::PostEditChangeProperty() [d:\build\++ue4\sync\engine\source\runtime\engine\private\actoreditor.cpp:116]
UE4Editor_Engine!AActor::SetActorLabelInternal() [d:\build\++ue4\sync\engine\source\runtime\engine\private\actoreditor.cpp:725]
UE4Editor_Engine!AActor::execSetActorLabel() [d:\build\++ue4\sync\engine\source\runtime\engine\classes\gameframework\actor.h:92]
UE4Editor_CoreUObject!UFunction::Invoke() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:4728]
UE4Editor_CoreUObject!UObject::CallFunction() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:772]
UE4Editor_CoreUObject!UObject::ProcessInternal() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:984]
UE4Editor_CoreUObject!UFunction::Invoke() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:4728]
UE4Editor_CoreUObject!UObject::ProcessEvent() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1344]
UE4Editor_Engine!AActor::ProcessEvent() [d:\build\++ue4\sync\engine\source\runtime\engine\private\actor.cpp:724]
UE4Editor_Engine!AActor::ProcessUserConstructionScript() [d:\build\++ue4\sync\engine\source\runtime\engine\private\actorconstruction.cpp:849]
UE4Editor_Engine!AActor::ExecuteConstruction() [d:\build\++ue4\sync\engine\source\runtime\engine\private\actorconstruction.cpp:765]
UE4Editor_Engine!AActor::RerunConstructionScripts() [d:\build\++ue4\sync\engine\source\runtime\engine\private\actorconstruction.cpp:494]
UE4Editor_Engine!AActor::PostEditChangeProperty() [d:\build\++ue4\sync\engine\source\runtime\engine\private\actoreditor.cpp:116]
UE4Editor_Engine!AActor::SetActorLabelInternal() [d:\build\++ue4\sync\engine\source\runtime\engine\private\actoreditor.cpp:725]
UE4Editor_Engine!AActor::execSetActorLabel() [d:\build\++ue4\sync\engine\source\runtime\engine\classes\gameframework\actor.h:92]
UE4Editor_CoreUObject!UFunction::Invoke() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:4728]
UE4Editor_CoreUObject!UObject::CallFunction() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:772]
UE4Editor_CoreUObject!UObject::ProcessInternal() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:984]
UE4Editor_CoreUObject!UFunction::Invoke() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:4728]
UE4Editor_CoreUObject!UObject::ProcessEvent() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1344]
UE4Editor_Engine!AActor::ProcessEvent() [d:\build\++ue4\sync\engine\source\runtime\engine\private\actor.cpp:724]
UE4Editor_Engine!AActor::ProcessUserConstructionScript() [d:\build\++ue4\sync\engine\source\runtime\engine\private\actorconstruction.cpp:849]
UE4Editor_Engine!AActor::ExecuteConstruction() [d:\build\++ue4\sync\engine\source\runtime\engine\private\actorconstruction.cpp:765]
UE4Editor_Engine!AActor::RerunConstructionScripts() [d:\build\++ue4\sync\engine\source\runtime\engine\private\actorconstruction.cpp:494]
UE4Editor_Engine!AActor::PostEditChangeProperty() [d:\build\++ue4\sync\engine\source\runtime\engine\private\actoreditor.cpp:116]
UE4Editor_Engine!AActor::SetActorLabelInternal() [d:\build\++ue4\sync\engine\source\runtime\engine\private\actoreditor.cpp:725]
UE4Editor_Engine!AActor::execSetActorLabel() [d:\build\++ue4\sync\engine\source\runtime\engine\classes\gameframework\actor.h:92]
UE4Editor_CoreUObject!UFunction::Invoke() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:4728]
UE4Editor_CoreUObject!UObject::CallFunction() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:772]
UE4Editor_CoreUObject!UObject::ProcessInternal() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:984]
UE4Editor_CoreUObject!UFunction::Invoke() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:4728]
UE4Editor_CoreUObject!UObject::ProcessEvent() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1344]
UE4Editor_Engine!AActor::ProcessEvent() [d:\build\++ue4\sync\engine\source\runtime\engine\private\actor.cpp:724]
UE4Editor_Engine!AActor::ProcessUserConstructionScript() [d:\build\++ue4\sync\engine\source\runtime\engine\private\actorconstruction.cpp:849]
UE4Editor_Engine!AActor::ExecuteConstruction() [d:\build\++ue4\sync\engine\source\runtime\engine\private\actorconstruction.cpp:765]
UE4Editor_Engine!AActor::RerunConstructionScripts() [d:\build\++ue4\sync\engine\source\runtime\engine\private\actorconstruction.cpp:494]
UE4Editor_Engine!AActor::PostEditChangeProperty() [d:\build\++ue4\sync\engine\source\runtime\engine\private\actoreditor.cpp:116]
UE4Editor_Engine!AActor::SetActorLabelInternal() [d:\build\++ue4\sync\engine\source\runtime\engine\private\actoreditor.cpp:725]
UE4Editor_Engine!AActor::execSetActorLabel() [d:\build\++ue4\sync\engine\source\runtime\engine\classes\gameframework\actor.h:92]
UE4Editor_CoreUObject!UFunction::Invoke() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:4728]
UE4Editor_CoreUObject!UObject::CallFunction() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:772]
UE4Editor_CoreUObject!UObject::ProcessInternal() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:984]
UE4Editor_CoreUObject!UFunction::Invoke() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:4728]
UE4Editor_CoreUObject!UObject::ProcessEvent() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1344]
UE4Editor_Engine!AActor::ProcessEvent() [d:\build\++ue4\sync\engine\source\runtime\engine\private\actor.cpp:724]
UE4Editor_Engine!AActor::ProcessUserConstructionScript() [d:\build\++ue4\sync\engine\source\runtime\engine\private\actorconstruction.cpp:849]
UE4Editor_Engine!AActor::ExecuteConstruction() [d:\build\++ue4\sync\engine\source\runtime\engine\private\actorconstruction.cpp:765]
UE4Editor_Engine!AActor::RerunConstructionScripts() [d:\build\++ue4\sync\engine\source\runtime\engine\private\actorconstruction.cpp:494]
UE4Editor_Engine!AActor::PostEditChangeProperty() [d:\build\++ue4\sync\engine\source\runtime\engine\private\actoreditor.cpp:116]
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Won't Fix
CreatedJul 31, 2018
ResolvedAug 18, 2021
UpdatedAug 18, 2021