Removing HISMs in a packaged project causes meshes to remain and flicker in a packaged project.
(Inclusive Nativization is enabled in test project, but issue occurs with nativization disabled as well.)
Also Occurring in Main @ CL 4235929
4.19 Sample project attached
1. Create a BP class based on actor
2. Add a HISM component as root component, set a mesh
3. On Begin Play, add some instances, delay 5 seconds, and remove all these instances.
4. Test in PIE, the instances are properly created and removed.
5. Package
Result in Packaged project: The instances are removed after 5 seconds, but if you fly around they will reappear with some flickering.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-62426 in the post.
3 |
Component | UE - Graphics Features |
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Affects Versions | 4.20.1 |
Target Fix | 4.21 |
Created | Aug 2, 2018 |
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Resolved | Oct 9, 2018 |
Updated | Oct 11, 2018 |