InstancedStaticMeshComponent is not properly updated when Actor enabled collision changes.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-62502 in the post.
| 5 |
| Component | UE - Simulation - Physics |
|---|---|
| Affects Versions | 4.20 |
| Created | Aug 3, 2018 |
|---|---|
| Resolved | Aug 18, 2021 |
| Updated | Aug 18, 2021 |