Nativizing a Blueprint that includes a custom button (a Blueprint parented to the "Button" class) causes a crash when Event Driven Loading is enabled. Disabling Event Driven Loading can workaround this issue.
Regression?: No
This occurred in 4.19
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-62514 in the post.
9 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.19, 4.20, 4.21 |
Target Fix | 4.22 |
Created | Aug 3, 2018 |
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Resolved | Nov 5, 2018 |
Updated | Nov 6, 2018 |