GamepadSpecialLeft and GamepadSpecialRight inputs are swapped on Touch Controllers.
Inputs are working as intended on an Xbox controller.
Problem may have been introduced by Oculus, I created a 4.16 project and inputs are also swapped.
Result: When pressing GamepadSpecialLeft logic for GamepadSpecialRight will be executed
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-62549 in the post.
1 |
Component | UE - Platform - XR |
---|---|
Affects Versions | 4.19.2, 4.20.1 |
Target Fix | 4.22 |
Created | Aug 6, 2018 |
---|---|
Resolved | Feb 6, 2019 |
Updated | Sep 6, 2020 |
4988 - projectgheist |