Launching the Editor/Datasmith from Blutility via a Commandlet that is importing a .stp file causes the Editor to not launch with an assert.
Results: Editor crashes
Expected: Editor launches and .stp file is loaded
[2018.08.06-12.46.33:372][ 0]LogWindows: Error: === Critical error: === [2018.08.06-12.46.33:374][ 0]LogWindows: Error: [2018.08.06-12.46.33:375][ 0]LogWindows: Error: Assertion failed: IsValid() [File:D:\Build\++UE4\Sync\Engine\Source\Runtime\Core\Public\Templates/SharedPointer.h] [Line: 797] [2018.08.06-12.46.33:380][ 0]LogWindows: Error: [2018.08.06-12.46.33:381][ 0]LogWindows: Error: [2018.08.06-12.46.33:384][ 0]LogWindows: Error: [2018.08.06-12.46.33:385][ 0]LogWindows: Error: [Callstack] 0x00007ffb12ad50d8 KERNELBASE.dll!UnknownFunction [] [2018.08.06-12.46.33:388][ 0]LogWindows: Error: [Callstack] 0x00007ffaf25b6850 UE4Editor-ApplicationCore.dll!FWindowsErrorOutputDevice::Serialize() [d:\build\++ue4\sync\engine\source\runtime\applicationcore\private\windows\windowserroroutputdevice.cpp:65] [2018.08.06-12.46.33:395][ 0]LogWindows: Error: [Callstack] 0x00007ffac4eb62ec UE4Editor-Core.dll!FOutputDevice::LogfImpl() [d:\build\++ue4\sync\engine\source\runtime\core\private\misc\outputdevice.cpp:70] [2018.08.06-12.46.33:401][ 0]LogWindows: Error: [Callstack] 0x00007ffac4e451cb UE4Editor-Core.dll!FDebug::AssertFailed() [d:\build\++ue4\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:425] [2018.08.06-12.46.33:406][ 0]LogWindows: Error: [Callstack] 0x00007ffac571d919 UE4Editor-Engine.dll!UEngine::GetServiceLocator() [d:\build\++ue4\sync\engine\source\runtime\engine\classes\engine\engine.h:2465] [2018.08.06-12.46.33:413][ 0]LogWindows: Error: [Callstack] 0x00007ffaa82963a5 UE4Editor-PluginWarden.dll!FPluginWardenAuthorizer::FPluginWardenAuthorizer() [d:\build\++ue4\sync\engine\source\editor\pluginwarden\private\pluginwardenauthorizer.cpp:46] [2018.08.06-12.46.33:420][ 0]LogWindows: Error: [Callstack] 0x00007ffaa82a065b UE4Editor-PluginWarden.dll!FPluginWardenModule::RunAuthorizationPipeline() [d:\build\++ue4\sync\engine\source\editor\pluginwarden\private\pluginwardenmodule.cpp:66] [2018.08.06-12.46.33:427][ 0]LogWindows: Error: [Callstack] 0x00007ffaa829b7a8 UE4Editor-PluginWarden.dll!FPluginWardenModule::CheckEntitlementForPlugin() [d:\build\++ue4\sync\engine\source\editor\pluginwarden\private\pluginwardenmodule.cpp:39] [2018.08.06-12.46.33:436][ 0]LogWindows: Error: [Callstack] 0x00007ffab2207af1 UE4Editor-DatasmithImporter.dll!FDatasmithImporterModule::IsEntitled() [d:\build\++ue4\sync\localbuilds\installed\enterprise\plugins\editor\datasmithimporter\source\datasmithimporter\private\datasmithimportermodule.cpp:134] [2018.08.06-12.46.33:444][ 0]LogWindows: Error: [Callstack] 0x00007ffaafecf3e7 UE4Editor-DatasmithCADImporter.dll!UDatasmithCADImportFactory::InitializeFormats() [d:\build\++ue4\sync\localbuilds\installed\enterprise\plugins\editor\datasmithcadimporter\source\datasmithcadimporter\private\datasmithcadimportfactory.cpp:146] [2018.08.06-12.46.33:453][ 0]LogWindows: Error: [Callstack] 0x00007ffaafeb81e3 UE4Editor-DatasmithCADImporter.dll!UDatasmithCADImportFactory::UDatasmithCADImportFactory() [d:\build\++ue4\sync\localbuilds\installed\enterprise\plugins\editor\datasmithcadimporter\source\datasmithcadimporter\private\datasmithcadimportfactory.cpp:138] [2018.08.06-12.46.33:462][ 0]LogWindows: Error: [Callstack] 0x00007ffacac028da UE4Editor-CoreUObject.dll!StaticConstructObject_Internal() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:3156] [2018.08.06-12.46.33:469][ 0]LogWindows: Error: [Callstack] 0x00007ffaafec3d12 UE4Editor-DatasmithCADImporter.dll!UDatasmithCADSceneElement::ConstructDatasmithSceneFromFile() [d:\build\++ue4\sync\localbuilds\installed\enterprise\plugins\editor\datasmithcadimporter\source\datasmithcadimporter\private\datasmithcadblueprintlibrary.cpp:126] [2018.08.06-12.46.33:478][ 0]LogWindows: Error: [Callstack] 0x00007ffaafee294c UE4Editor-DatasmithCADImporter.dll!UDatasmithCADSceneElement::execConstructDatasmithSceneFromFile() [] [2018.08.06-12.46.33:483][ 0]LogWindows: Error: [Callstack] 0x00007ffaca945f27 UE4Editor-CoreUObject.dll!UFunction::Invoke() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:4728] [2018.08.06-12.46.33:488][ 0]LogWindows: Error: [Callstack] 0x00007ffacab5115e UE4Editor-CoreUObject.dll!UObject::CallFunction() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:772] [2018.08.06-12.46.33:494][ 0]LogWindows: Error: [Callstack] 0x00007ffacab6ef49 UE4Editor-CoreUObject.dll!UObject::ProcessContextOpcode() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:2197] [2018.08.06-12.46.33:500][ 0]LogWindows: Error: [Callstack] 0x00007ffacaba1d16 UE4Editor-CoreUObject.dll!UObject::execLetObj() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:2019] [2018.08.06-12.46.33:508][ 0]LogWindows: Error: [Callstack] 0x00007ffacab71646 UE4Editor-CoreUObject.dll!UObject::ProcessInternal() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:984] [2018.08.06-12.46.33:512][ 0]LogWindows: Error: [Callstack] 0x00007ffaca945f27 UE4Editor-CoreUObject.dll!UFunction::Invoke() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:4728] [2018.08.06-12.46.33:519][ 0]LogWindows: Error: [Callstack] 0x00007ffacab70be3 UE4Editor-CoreUObject.dll!UObject::ProcessEvent() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1344] [2018.08.06-12.46.33:525][ 0]LogWindows: Error: [Callstack] 0x00007ffacab5294a UE4Editor-CoreUObject.dll!UObject::CallFunctionByNameWithArguments() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1162] [2018.08.06-12.46.33:531][ 0]LogWindows: Error: [Callstack] 0x00007ffab24323a3 UE4Editor-ConverterPlugin.dll!CADImport() [c:\users\trey.murphy\desktop\assertrepro\plugins\converterplugin\source\converterplugin\private\convertercommandlet.cpp:46] [2018.08.06-12.46.33:538][ 0]LogWindows: Error: [Callstack] 0x00007ffab2432693 UE4Editor-ConverterPlugin.dll!UConverterCommandlet::Main() [c:\users\trey.murphy\desktop\assertrepro\plugins\converterplugin\source\converterplugin\private\convertercommandlet.cpp:77] [2018.08.06-12.46.33:545][ 0]LogWindows: Error: [Callstack] 0x00007ff643cce9c2 UE4Editor-Cmd.exe!FEngineLoop::PreInit() [d:\build\++ue4\sync\engine\source\runtime\launch\private\launchengineloop.cpp:2322] [2018.08.06-12.46.33:551][ 0]LogWindows: Error: [Callstack] 0x00007ff643cc5968 UE4Editor-Cmd.exe!GuardedMain() [d:\build\++ue4\sync\engine\source\runtime\launch\private\launch.cpp:127] [2018.08.06-12.46.33:555][ 0]LogWindows: Error: [Callstack] 0x00007ff643cc5bba UE4Editor-Cmd.exe!GuardedMainWrapper() [d:\build\++ue4\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:144] [2018.08.06-12.46.33:561][ 0]LogWindows: Error: [Callstack] 0x00007ff643cd3dac UE4Editor-Cmd.exe!WinMain() [d:\build\++ue4\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:223] [2018.08.06-12.46.33:566][ 0]LogWindows: Error: [Callstack] 0x00007ff643cd4ce6 UE4Editor-Cmd.exe!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:283] [2018.08.06-12.46.33:571][ 0]LogWindows: Error: [Callstack] 0x00007ffb15891fe4 KERNEL32.DLL!UnknownFunction [] [2018.08.06-12.46.33:574][ 0]LogWindows: Error: [Callstack] 0x00007ffb1627cb31 ntdll.dll!UnknownFunction [] [2018.08.06-12.46.33:576][ 0]LogWindows: Error:
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-62563 in the post.
1 |
Component | UE - Editor - Content Pipeline - Datasmith - Importer |
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Affects Versions | 4.20.1 |
Target Fix | 4.21 |
Fix Commit | 4421943 |
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Main Commit | 4450599 |
Release Commit | 4421943 |
Created | Aug 6, 2018 |
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Resolved | Oct 9, 2018 |
Updated | Oct 6, 2020 |