When copy and pasting nodes from an Actor Blueprint to an Object Blueprint the Editor stalls for a bit and an ensure occurs.
This issue was reported and tested in 4.19.2 (CL-4033788). This issue was reproduced in 4.20.1 (CL-4233996) and Main 4.21 (CL-4258917)
Results: The Editor stalls and an ensure occurs
Expected: The nodes are pasted without an ensure occuring
LogOutputDevice: Error: === Handled ensure: === LogOutputDevice: Error: Ensure condition failed: ToPin->LinkedTo.Contains(this) [File:D:\Build\++UE4+Release-4.19+Compile\Sync\Engine\Source\Runtime\Engine\Private\EdGraph\EdGraphPin.cpp] [Line: 476] LogOutputDevice: Error: UEdGraphPin::BreakLinkTo Pin 'Condition' on node 'Branch' not reciprocally linked with pin 'ReturnValue' on node 'Is Navigation Being Built' LogOutputDevice: Error: Stack: LogOutputDevice: Error: [Callstack] 0x00000000CA98B706 UE4Editor-Core.dll!FWindowsPlatformStackWalk::StackWalkAndDump() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\core\private\windows\windowsplatformstackwalk.cpp:234] LogOutputDevice: Error: [Callstack] 0x00000000CA6EAE3A UE4Editor-Core.dll!FDebug::EnsureFailed() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:299] LogOutputDevice: Error: [Callstack] 0x00000000CA6FECD6 UE4Editor-Core.dll!FDebug::OptionallyLogFormattedEnsureMessageReturningFalse() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:430] LogOutputDevice: Error: [Callstack] 0x00000000C5B768F3 UE4Editor-Engine.dll!UEdGraphPin::BreakLinkTo() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\engine\private\edgraph\edgraphpin.cpp:476] LogOutputDevice: Error: [Callstack] 0x00000000C5B76719 UE4Editor-Engine.dll!UEdGraphPin::BreakAllPinLinks() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\engine\private\edgraph\edgraphpin.cpp:496] LogOutputDevice: Error: [Callstack] 0x00000000C5B76089 UE4Editor-Engine.dll!UEdGraphNode::BreakAllNodeLinks() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\engine\private\edgraph\edgraphnode.cpp:315] LogOutputDevice: Error: [Callstack] 0x00000000C3F2E3BF UE4Editor-UnrealEd.dll!FGraphObjectTextFactory::PostProcessConstructedObjects() [d:\build\++ue4+release-4.19+compile\sync\engine\source\editor\unrealed\private\edgraphutilities.cpp:111] LogOutputDevice: Error: [Callstack] 0x00000000C4113059 UE4Editor-UnrealEd.dll!FCustomizableTextObjectFactory::ProcessBuffer() [d:\build\++ue4+release-4.19+compile\sync\engine\source\editor\unrealed\private\factories\editorfactories.cpp:4836] LogOutputDevice: Error: [Callstack] 0x00000000C3F193C3 UE4Editor-UnrealEd.dll!FEdGraphUtilities::ImportNodesFromText() [d:\build\++ue4+release-4.19+compile\sync\engine\source\editor\unrealed\private\edgraphutilities.cpp:382] LogOutputDevice: Error: [Callstack] 0x00000000C2A28E4D UE4Editor-Kismet.dll!FBlueprintEditor::PasteNodesHere() [d:\build\++ue4+release-4.19+compile\sync\engine\source\editor\kismet\private\blueprinteditor.cpp:5793] LogOutputDevice: Error: [Callstack] 0x00000000C2A28C2F UE4Editor-Kismet.dll!FBlueprintEditor::PasteNodes() [d:\build\++ue4+release-4.19+compile\sync\engine\source\editor\kismet\private\blueprinteditor.cpp:5566] LogOutputDevice: Error: [Callstack] 0x00000000C29BFE41 UE4Editor-Kismet.dll!TBaseSPMethodDelegateInstance<0,FBlueprintEditor,0,TTypeWrapper<void> __cdecl(void)>::Execute() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:269] LogOutputDevice: Error: [Callstack] 0x00000000C29C4BA6 UE4Editor-Kismet.dll!TBaseSPMethodDelegateInstance<0,FBlueprintEditor,0,void __cdecl(void)>::ExecuteIfSafe() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:345] LogOutputDevice: Error: [Callstack] 0x00000000D3BF8376 UE4Editor-Slate.dll!FUICommandList::ConditionalProcessCommandBindings() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\slate\private\framework\commands\uicommandlist.cpp:216] LogOutputDevice: Error: [Callstack] 0x00000000D3C34BD0 UE4Editor-Slate.dll!FUICommandList::ProcessCommandBindings() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\slate\private\framework\commands\uicommandlist.cpp:160] LogOutputDevice: Error: [Callstack] 0x00000000C0E802DD UE4Editor-GraphEditor.dll!SGraphEditorImpl::OnKeyDown() [d:\build\++ue4+release-4.19+compile\sync\engine\source\editor\grapheditor\private\sgrapheditorimpl.cpp:78] LogOutputDevice: Error: [Callstack] 0x00000000D3BE4D61 UE4Editor-Slate.dll!<lambda_2afcd964c763e269e2d1a63f3a72f846>::operator()() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5011] LogOutputDevice: Error: [Callstack] 0x00000000D3BB6D2D UE4Editor-Slate.dll!FEventRouter::Route<FReply,FEventRouter::FBubblePolicy,FKeyEvent,<lambda_2afcd964c763e269e2d1a63f3a72f846> >() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:266] LogOutputDevice: Error: [Callstack] 0x00000000D3BB88F6 UE4Editor-Slate.dll!FEventRouter::RouteAlongFocusPath<FEventRouter::FBubblePolicy,<lambda_2afcd964c763e269e2d1a63f3a72f846>,FKeyEvent>() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:247] LogOutputDevice: Error: [Callstack] 0x00000000D3C363CA UE4Editor-Slate.dll!FSlateApplication::ProcessKeyDownEvent() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5009] LogOutputDevice: Error: [Callstack] 0x00000000D3C299C8 UE4Editor-Slate.dll!FSlateApplication::OnKeyDown() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4921] LogOutputDevice: Error: [Callstack] 0x00000000F1CEE3DA UE4Editor-ApplicationCore.dll!FWindowsApplication::ProcessDeferredMessage() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:1561] LogOutputDevice: Error: [Callstack] 0x00000000F1CE1B78 UE4Editor-ApplicationCore.dll!FWindowsApplication::DeferMessage() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:2172] LogOutputDevice: Error: [Callstack] 0x00000000F1CF052C UE4Editor-ApplicationCore.dll!FWindowsApplication::ProcessMessage() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:889] LogOutputDevice: Error: [Callstack] 0x00000000F1CDD679 UE4Editor-ApplicationCore.dll!FWindowsApplication::AppWndProc() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:726] LogOutputDevice: Error: [Callstack] 0x000000001602B85D USER32.dll!UnknownFunction [] LogOutputDevice: Error: [Callstack] 0x000000001602B1EF USER32.dll!UnknownFunction [] LogOutputDevice: Error: [Callstack] 0x00000000F1CF1666 UE4Editor-ApplicationCore.dll!FWindowsPlatformApplicationMisc::PumpMessages() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\applicationcore\private\windows\windowsplatformapplicationmisc.cpp:129] LogOutputDevice: Error: [Callstack] 0x0000000052C95475 UE4Editor.exe!FEngineLoop::Tick() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:3263] LogOutputDevice: Error: [Callstack] 0x0000000052CA6BD0 UE4Editor.exe!GuardedMain() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\launch\private\launch.cpp:166] LogOutputDevice: Error: [Callstack] 0x0000000052CA6C4A UE4Editor.exe!GuardedMainWrapper() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:144] LogOutputDevice: Error: [Callstack] 0x0000000052CB4177 UE4Editor.exe!WinMain() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:223] LogOutputDevice: Error: [Callstack] 0x0000000052CB5B87 UE4Editor.exe!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253] LogOutputDevice: Error: [Callstack] 0x0000000015891FE4 KERNEL32.DLL!UnknownFunction [] LogOutputDevice: Error: [Callstack] 0x000000001627CB31 ntdll.dll!UnknownFunction []
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-62593 in the post.
1 |
Created | Aug 7, 2018 |
---|---|
Resolved | Mar 7, 2019 |
Updated | Jun 4, 2019 |
4946 - projectgheist |