Actor components that are spawned dynamically through Blueprint are not being properly replicated to the client.
Found in 4.20 CL# 4233996 and reproduced in 4.21 Main CL# 4258917
Unable to test in 4.19, as adding a component set to replicate to an actor that is also set to replicate disconnects the client in that version.
Original Fix caused: [Link Removed], [Link Removed], the original fix was reverted and this issue was reopened
Result: The actor component's event is not called on the Client
Expected: The actor component's event is called on the Client, the same way that it is called on the Server.
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Head over to the existing Questions & Answers thread and let us know what's up.
18 |
Component | UE - Networking |
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Affects Versions | 4.20, 4.21 |
Target Fix | 4.23.1 |
Fix Commit | 9494827 |
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Created | Aug 7, 2018 |
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Resolved | Oct 9, 2019 |
Updated | Oct 26, 2020 |