Joining a session on iOS using the Join Session node in Blueprints causes a crash on iOS. This is similar to [Link Removed] but was requested to be entered separately.
This has not been reproduced in Main as I am being blocked by not being able to properly create a session.
Regression?: Yes
This does not occur in 4.19.2
[2018.08.07-18.48.45:548][ 8]LogIOS: Error: 0x03b50f00 UE4Game!FGenericPlatformStackWalk::StackWalkAndDump(char*, unsigned long, int, void*) [UnknownFile]) 0x03f002a0 UE4Game!SignalHandler(int, __siginfo*, void*) [UnknownFile]) 0x81214b58 libsystem_platform.dylib!_sigtramp() [UnknownFile]) 0x068bb968 UE4Game!UEngine::Browse(FWorldContext&, FURL, FString&) [UnknownFile]) 0x068bcc08 UE4Game!UEngine::TickWorldTravel(FWorldContext&, float) [UnknownFile]) 0x05f82168 UE4Game!UGameEngine::Tick(float, bool) [UnknownFile]) 0x0343a4f8 UE4Game!FEngineLoop::Tick() [UnknownFile]) 0x03f00b04 UE4Game!-[IOSAppDelegate MainAppThread:] [UnknownFile]) 0x8203defc Foundation!<redacted>() [UnknownFile]) 0x81219220 libsystem_pthread.dylib!<redacted>() [UnknownFile]) 0x81219110 libsystem_pthread.dylib!<redacted>() [UnknownFile]) 0x81217b10 libsystem_pthread.dylib!thread_start() [UnknownFile])
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-62672 in the post.
4 |
Component | UE - Networking |
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Affects Versions | 4.20 |
Target Fix | 4.20.2 |
Fix Commit | 4277216 |
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Created | Aug 8, 2018 |
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Resolved | Aug 10, 2018 |
Updated | Sep 16, 2019 |