Description

Physics replication is not working properly. The replicated physics are different than what is on the server. The user who reported this issue pointed out this line as well which seems to not do anything, as it puts the BI to sleep if it's already asleep:

https://github.com/EpicGames/UnrealEngine/blob/4.20/Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysicsReplication.cpp#L248

Regression?: Yes
This did not occur on 4.19.2

Steps to Reproduce
  1. Download the attached project
  2. PIE with Number of Players set to 2
  3. Watch the cubes on the two instances
    Result: After a few seconds, the top cube begins to slide off the others on the client, while it stays in place on the host
    Expected: The results are the same on the host and client

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-62714 in the post.

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Fixed
ComponentUE - Simulation - Physics
Affects Versions4.204.21
Target Fix4.21
Fix Commit4512697
Main Commit4551290
Release Commit4512697
CreatedAug 9, 2018
ResolvedOct 26, 2018
UpdatedNov 8, 2018
Pull Requests
4961 - TheCodez
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