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48 bool UEditorBrushBuilder::EndBrush( UWorld* InWorld, ABrush* InBrush ) 49 { 50 //!!validate 51 check( InWorld != nullptr ); 52 ***** ABrush* BuilderBrush = (InBrush != nullptr) ? InBrush : InWorld->GetDefaultBrush(); 53 54 // Ensure the builder brush is unhidden. 55 BuilderBrush->bHidden = false; 56 BuilderBrush->bHiddenEdLayer = false;
Result: Crash
Expected: The editor would not crash and/or would provide an error
Assertion failed: InWorld != nullptr [File:D:\Build\++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\EditorBrushBuilder.cpp] [Line: 52] UE4Editor_UnrealEd!UEditorBrushBuilder::EndBrush() [editorbrushbuilder.cpp:53] UE4Editor_UnrealEd!UEditorBrushBuilder::PostEditChangeProperty() [editorbrushbuilder.cpp:260] UE4Editor_CoreUObject!UObject::PostEditChange() [obj.cpp:334] UE4Editor_UnrealEd!ImportObjectProperties() [editorobject.cpp:740] UE4Editor_UnrealEd!ImportObjectProperties() [editorobject.cpp:815] UE4Editor_UnrealEd!ImportProperties() [editorobject.cpp:589] UE4Editor_UnrealEd!ImportObjectProperties() [editorobject.cpp:707] UE4Editor_UnrealEd!ImportObjectProperties() [editorobject.cpp:815] UE4Editor_UnrealEd!FCustomizableTextObjectFactory::ProcessBuffer() [editorfactories.cpp:4968] UE4Editor_Sequencer!FSequencer::ImportObjectsFromText() [sequencer.cpp:5648] UE4Editor_Sequencer!SSequencer::CanPaste() [ssequencer.cpp:2314] UE4Editor_Sequencer!TBaseSPMethodDelegateInstance<0,SSequencer,0,bool __cdecl() [delegateinstancesimpl.h:269] UE4Editor_Slate!FUICommandList::CanExecuteAction() [uicommandlist.cpp:111] UE4Editor_Slate!SMenuEntryBlock::IsEnabled() [smenuentryblock.cpp:1083] UE4Editor_Slate!TBaseSPMethodDelegateInstance<1,SMenuEntryBlock,0,bool __cdecl() [delegateinstancesimpl.h:269] UE4Editor_SlateCore!SCompoundWidget::OnPaint() [scompoundwidget.cpp:35] UE4Editor_SlateCore!SWidget::Paint() [swidget.cpp:1090] UE4Editor_SlateCore!SOverlay::OnPaint() [soverlay.cpp:95] UE4Editor_SlateCore!SWidget::Paint() [swidget.cpp:1090] UE4Editor_SlateCore!SPanel::PaintArrangedChildren() [spanel.cpp:31] UE4Editor_SlateCore!SPanel::OnPaint() [spanel.cpp:12] UE4Editor_SlateCore!SWidget::Paint() [swidget.cpp:1090] UE4Editor_SlateCore!SPanel::PaintArrangedChildren() [spanel.cpp:31] UE4Editor_SlateCore!SPanel::OnPaint() [spanel.cpp:12] UE4Editor_SlateCore!SWidget::Paint() [swidget.cpp:1090] UE4Editor_SlateCore!SPanel::PaintArrangedChildren() [spanel.cpp:31] UE4Editor_SlateCore!SPanel::OnPaint() [spanel.cpp:12] UE4Editor_SlateCore!SWidget::Paint() [swidget.cpp:1090] UE4Editor_SlateCore!SOverlay::OnPaint() [soverlay.cpp:95] UE4Editor_SlateCore!SWidget::Paint() [swidget.cpp:1090] UE4Editor_SlateCore!SPanel::PaintArrangedChildren() [spanel.cpp:31] UE4Editor_SlateCore!SPanel::OnPaint() [spanel.cpp:12] UE4Editor_SlateCore!SWidget::Paint() [swidget.cpp:1090] UE4Editor_SlateCore!SCompoundWidget::OnPaint() [scompoundwidget.cpp:35] UE4Editor_Slate!SScrollBox::OnPaint() [sscrollbox.cpp:1024] UE4Editor_SlateCore!SWidget::Paint() [swidget.cpp:1090] UE4Editor_SlateCore!SCompoundWidget::OnPaint() [scompoundwidget.cpp:35] UE4Editor_Slate!SBorder::OnPaint() [sborder.cpp:87] UE4Editor_SlateCore!SWidget::Paint() [swidget.cpp:1090] UE4Editor_SlateCore!SCompoundWidget::OnPaint() [scompoundwidget.cpp:35] UE4Editor_SlateCore!SWidget::Paint() [swidget.cpp:1090] UE4Editor_SlateCore!FSlateWindowElementList::FDeferredPaint::ExecutePaint() [drawelements.cpp:1018] UE4Editor_SlateCore!FSlateWindowElementList::PaintDeferred() [drawelements.cpp:1043] UE4Editor_SlateCore!SWidget::Paint() [swidget.cpp:1149] UE4Editor_Slate!FSlateApplication::DrawWindowAndChildren() [slateapplication.cpp:1325] UE4Editor_Slate!FSlateApplication::DrawWindowAndChildren() [slateapplication.cpp:1416] UE4Editor_Slate!FSlateApplication::DrawWindowAndChildren() [slateapplication.cpp:1416] UE4Editor_Slate!FSlateApplication::PrivateDrawWindows() [slateapplication.cpp:1568] UE4Editor_Slate!FSlateApplication::DrawWindows() [slateapplication.cpp:1285] UE4Editor_Slate!FSlateApplication::TickApplication() [slateapplication.cpp:1860] UE4Editor_Slate!FSlateApplication::Tick() [slateapplication.cpp:1687] UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:3574] UE4Editor!GuardedMain() [launch.cpp:166] UE4Editor!GuardedMainWrapper() [launchwindows.cpp:144] UE4Editor!WinMain() [launchwindows.cpp:223] UE4Editor!__scrt_common_main_seh() [exe_common.inl:283] kernel32!BaseThreadInitThunk() ntdll!RtlUserThreadStart()
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0 |
Created | Aug 10, 2018 |
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Resolved | Jan 28, 2019 |
Updated | Feb 12, 2019 |
5501 - projectgheist |