When forward shading is enabled, particles that have materials with their lighting mode set to "VolumetricNonDirectional" will recieve shadows.
Attached images provided by user.
Found in 4.19 CL# 4033788, 4.20 CL# 4233996, 4.21 CL# 4275031
Results:
The particle system is affected by the stationary light causing hard shadows
Expected:
It would look the same as deferred
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-62845 in the post.
11 |
Component | UE - Graphics Features |
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Affects Versions | 4.19, 4.20, 4.21 |
Target Fix | 4.24 |
Created | Aug 13, 2018 |
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Resolved | Oct 4, 2019 |
Updated | Nov 26, 2019 |