Selecting a Camera Component in the Sequencer window when the level is locked causes the Engine to crash.
This was reported and tested in 4.20.1 (CL-4233996). This was reproduced in 4.19.2 (CL-4033788) and Main 4.21 (Cl-4280116)
Results: The Editor crashes
Expected: The Camera Component is selected
[2018.08.14-13.32.14:686][348]LogOutputDevice: Error: [Callstack] 0x00007ffc8c3d7136 UE4Editor-Core.dll!FWindowsPlatformStackWalk::StackWalkAndDump() [d:\build\++ue4\sync\engine\source\runtime\core\private\windows\windowsplatformstackwalk.cpp:235] [2018.08.14-13.32.14:686][348]LogOutputDevice: Error: [Callstack] 0x00007ffc8c110c82 UE4Editor-Core.dll!FDebug::EnsureFailed() [d:\build\++ue4\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:305] [2018.08.14-13.32.14:686][348]LogOutputDevice: Error: [Callstack] 0x00007ffc8c12b346 UE4Editor-Core.dll!FDebug::OptionallyLogFormattedEnsureMessageReturningFalseImpl() [d:\build\++ue4\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:439] [2018.08.14-13.32.14:686][348]LogOutputDevice: Error: [Callstack] 0x00007ffc8573cf0a UE4Editor-UnrealEd.dll!UUnrealEdEngine::UpdatePivotLocationForSelection() [d:\build\++ue4\sync\engine\source\editor\unrealed\private\editorselectutils.cpp:319] [2018.08.14-13.32.14:686][348]LogOutputDevice: Error: [Callstack] 0x00007ffc857252b3 UE4Editor-UnrealEd.dll!UUnrealEdEngine::NoteSelectionChange() [d:\build\++ue4\sync\engine\source\editor\unrealed\private\editorselectutils.cpp:392] [2018.08.14-13.32.14:686][348]LogOutputDevice: Error: [Callstack] 0x00007ffc7fe42c7b UE4Editor-Sequencer.dll!FSequencer::SynchronizeExternalSelectionWithSequencerSelection() [d:\build\++ue4\sync\engine\source\editor\sequencer\private\sequencer.cpp:4795] [2018.08.14-13.32.14:686][348]LogOutputDevice: Error: [Callstack] 0x00007ffc7fe169fd UE4Editor-Sequencer.dll!FSequencer::OnSelectedOutlinerNodesChanged() [d:\build\++ue4\sync\engine\source\editor\sequencer\private\sequencer.cpp:4668] [2018.08.14-13.32.14:686][348]LogOutputDevice: Error: [Callstack] 0x00007ffc7fdda0f6 UE4Editor-Sequencer.dll!TBaseRawMethodDelegateInstance<0,FSequencer,void __cdecl(void)>::ExecuteIfSafe() [d:\build\++ue4\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:503] [2018.08.14-13.32.14:686][348]LogOutputDevice: Error: [Callstack] 0x00007ffc7fda1b14 UE4Editor-Sequencer.dll!TBaseMulticastDelegate<void>::Broadcast() [d:\build\++ue4\sync\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:937] [2018.08.14-13.32.14:686][348]LogOutputDevice: Error: [Callstack] 0x00007ffc7fe44334 UE4Editor-Sequencer.dll!FSequencer::Tick() [d:\build\++ue4\sync\engine\source\editor\sequencer\private\sequencer.cpp:491] [2018.08.14-13.32.14:686][348]LogOutputDevice: Error: [Callstack] 0x00007ffc852be612 UE4Editor-UnrealEd.dll!FTickableEditorObject::TickObjects() [d:\build\++ue4\sync\engine\source\editor\unrealed\public\tickableeditorobject.h:45] [2018.08.14-13.32.14:686][348]LogOutputDevice: Error: [Callstack] 0x00007ffc856b6412 UE4Editor-UnrealEd.dll!UEditorEngine::Tick() [d:\build\++ue4\sync\engine\source\editor\unrealed\private\editorengine.cpp:1482] [2018.08.14-13.32.14:686][348]LogOutputDevice: Error: [Callstack] 0x00007ffc85faf0d6 UE4Editor-UnrealEd.dll!UUnrealEdEngine::Tick() [d:\build\++ue4\sync\engine\source\editor\unrealed\private\unrealedengine.cpp:403] [2018.08.14-13.32.14:686][348]LogOutputDevice: Error: [Callstack] 0x00007ff78c3c5cbd UE4Editor.exe!FEngineLoop::Tick() [d:\build\++ue4\sync\engine\source\runtime\launch\private\launchengineloop.cpp:3495] [2018.08.14-13.32.14:686][348]LogOutputDevice: Error: [Callstack] 0x00007ff78c3d5b3c UE4Editor.exe!GuardedMain() [d:\build\++ue4\sync\engine\source\runtime\launch\private\launch.cpp:166] [2018.08.14-13.32.14:686][348]LogOutputDevice: Error: [Callstack] 0x00007ff78c3d5bba UE4Editor.exe!GuardedMainWrapper() [d:\build\++ue4\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:144] [2018.08.14-13.32.14:686][348]LogOutputDevice: Error: [Callstack] 0x00007ff78c3e3dac UE4Editor.exe!WinMain() [d:\build\++ue4\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:223] [2018.08.14-13.32.14:686][348]LogOutputDevice: Error: [Callstack] 0x00007ff78c3e5aaa UE4Editor.exe!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:283] [2018.08.14-13.32.14:686][348]LogOutputDevice: Error: [Callstack] 0x00007ffcd2831fe4 KERNEL32.DLL!UnknownFunction [] [2018.08.14-13.32.14:686][348]LogOutputDevice: Error: [Callstack] 0x00007ffcd476cb31 ntdll.dll!UnknownFunction [] [2018.08.14-13.32.14:686][348]LogOutputDevice: Error: [2018.08.14-13.32.14:693][348]LogStats: SubmitErrorReport - 0.000 s [2018.08.14-13.32.15:105][348]LogStats: SendNewReport - 0.412 s [2018.08.14-13.32.15:105][348]LogStats: FDebug::EnsureFailed - 5.801 s [2018.08.14-13.32.15:105][348]LogWindows: Windows GetLastError: The operation completed successfully. (0) [2018.08.14-13.32.15:676][348]LogWindows: Error: === Critical error: === [2018.08.14-13.32.15:676][348]LogWindows: Error: [2018.08.14-13.32.15:676][348]LogWindows: Error: Assertion failed: IsTemplate || LevelLocked [File:D:\Build\++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\EditorSelectUtils.cpp] [Line: 331] [2018.08.14-13.32.15:676][348]LogWindows: Error: [2018.08.14-13.32.15:676][348]LogWindows: Error: [2018.08.14-13.32.15:676][348]LogWindows: Error: [2018.08.14-13.32.15:676][348]LogWindows: Error: [Callstack] 0x00007ffcd17d50d8 KERNELBASE.dll!UnknownFunction [] [2018.08.14-13.32.15:676][348]LogWindows: Error: [Callstack] 0x00007ffc98bd6850 UE4Editor-ApplicationCore.dll!FWindowsErrorOutputDevice::Serialize() [d:\build\++ue4\sync\engine\source\runtime\applicationcore\private\windows\windowserroroutputdevice.cpp:65] [2018.08.14-13.32.15:676][348]LogWindows: Error: [Callstack] 0x00007ffc8c1762ec UE4Editor-Core.dll!FOutputDevice::LogfImpl() [d:\build\++ue4\sync\engine\source\runtime\core\private\misc\outputdevice.cpp:70] [2018.08.14-13.32.15:676][348]LogWindows: Error: [Callstack] 0x00007ffc8c1051cb UE4Editor-Core.dll!FDebug::AssertFailed() [d:\build\++ue4\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:425] [2018.08.14-13.32.15:676][348]LogWindows: Error: [Callstack] 0x00007ffc8573d049 UE4Editor-UnrealEd.dll!UUnrealEdEngine::UpdatePivotLocationForSelection() [d:\build\++ue4\sync\engine\source\editor\unrealed\private\editorselectutils.cpp:331] [2018.08.14-13.32.15:676][348]LogWindows: Error: [Callstack] 0x00007ffc857252b3 UE4Editor-UnrealEd.dll!UUnrealEdEngine::NoteSelectionChange() [d:\build\++ue4\sync\engine\source\editor\unrealed\private\editorselectutils.cpp:392] [2018.08.14-13.32.15:676][348]LogWindows: Error: [Callstack] 0x00007ffc7fe42c7b UE4Editor-Sequencer.dll!FSequencer::SynchronizeExternalSelectionWithSequencerSelection() [d:\build\++ue4\sync\engine\source\editor\sequencer\private\sequencer.cpp:4795] [2018.08.14-13.32.15:676][348]LogWindows: Error: [Callstack] 0x00007ffc7fe169fd UE4Editor-Sequencer.dll!FSequencer::OnSelectedOutlinerNodesChanged() [d:\build\++ue4\sync\engine\source\editor\sequencer\private\sequencer.cpp:4668] [2018.08.14-13.32.15:676][348]LogWindows: Error: [Callstack] 0x00007ffc7fdda0f6 UE4Editor-Sequencer.dll!TBaseRawMethodDelegateInstance<0,FSequencer,void __cdecl(void)>::ExecuteIfSafe() [d:\build\++ue4\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:503] [2018.08.14-13.32.15:676][348]LogWindows: Error: [Callstack] 0x00007ffc7fda1b14 UE4Editor-Sequencer.dll!TBaseMulticastDelegate<void>::Broadcast() [d:\build\++ue4\sync\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:937] [2018.08.14-13.32.15:676][348]LogWindows: Error: [Callstack] 0x00007ffc7fe44334 UE4Editor-Sequencer.dll!FSequencer::Tick() [d:\build\++ue4\sync\engine\source\editor\sequencer\private\sequencer.cpp:491] [2018.08.14-13.32.15:676][348]LogWindows: Error: [Callstack] 0x00007ffc852be612 UE4Editor-UnrealEd.dll!FTickableEditorObject::TickObjects() [d:\build\++ue4\sync\engine\source\editor\unrealed\public\tickableeditorobject.h:45] [2018.08.14-13.32.15:676][348]LogWindows: Error: [Callstack] 0x00007ffc856b6412 UE4Editor-UnrealEd.dll!UEditorEngine::Tick() [d:\build\++ue4\sync\engine\source\editor\unrealed\private\editorengine.cpp:1482] [2018.08.14-13.32.15:676][348]LogWindows: Error: [Callstack] 0x00007ffc85faf0d6 UE4Editor-UnrealEd.dll!UUnrealEdEngine::Tick() [d:\build\++ue4\sync\engine\source\editor\unrealed\private\unrealedengine.cpp:403] [2018.08.14-13.32.15:677][348]LogWindows: Error: [Callstack] 0x00007ff78c3c5cbd UE4Editor.exe!FEngineLoop::Tick() [d:\build\++ue4\sync\engine\source\runtime\launch\private\launchengineloop.cpp:3495] [2018.08.14-13.32.15:677][348]LogWindows: Error: [Callstack] 0x00007ff78c3d5b3c UE4Editor.exe!GuardedMain() [d:\build\++ue4\sync\engine\source\runtime\launch\private\launch.cpp:166] [2018.08.14-13.32.15:677][348]LogWindows: Error: [Callstack] 0x00007ff78c3d5bba UE4Editor.exe!GuardedMainWrapper() [d:\build\++ue4\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:144] [2018.08.14-13.32.15:677][348]LogWindows: Error: [Callstack] 0x00007ff78c3e3dac UE4Editor.exe!WinMain() [d:\build\++ue4\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:223] [2018.08.14-13.32.15:677][348]LogWindows: Error: [Callstack] 0x00007ff78c3e5aaa UE4Editor.exe!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:283] [2018.08.14-13.32.15:677][348]LogWindows: Error: [Callstack] 0x00007ffcd2831fe4 KERNEL32.DLL!UnknownFunction [] [2018.08.14-13.32.15:677][348]LogWindows: Error: [Callstack] 0x00007ffcd476cb31 ntdll.dll!UnknownFunction []
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-62870 in the post.
2 |
Component | UE - Anim - Sequencer |
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Affects Versions | 4.19.2, 4.20.1, 4.21 |
Target Fix | 4.21 |
Created | Aug 14, 2018 |
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Resolved | Aug 14, 2018 |
Updated | Apr 29, 2020 |