Description

Crash when exiting standalone. "we have an export that is never getting resolved, this is the export that is causing the mislink error when shutting down the game"

Please see UDN post for more information.

Also occurs in Main 4247867

Steps to Reproduce

Example project:

[Link Removed]

Unsure of exact steps to recreate.

  1. Run example project in standalone
  2. Project will automatically quit after 1 second and show crash
Callstack

Fatal error: [Link Removed] [Line: 4318] Linker object ConcussPP_C /Game/ThirdPersonCPP/Blueprints/Concuss.ConcussPP_C_0 mislinked!

UE4Editor_Core!FDebug::AssertFailed() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:419]
UE4Editor_CoreUObject!FLinkerLoad::DetachExport() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4318]
UE4Editor_CoreUObject!FLinkerLoad::Detach() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4351]
UE4Editor_CoreUObject!UPackage::BeginDestroy() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\package.cpp:224]
UE4Editor_CoreUObject!UObject::ConditionalBeginDestroy() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\obj.cpp:884]
UE4Editor_CoreUObject!StaticExit() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\obj.cpp:4204]
UE4Editor_CoreUObject!TBaseStaticDelegateInstance<void __cdecl(void)>::ExecuteIfSafe() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:788]
UE4Editor!TBaseMulticastDelegate<void>::Broadcast() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:937]
UE4Editor!FEngineLoop::AppPreExit() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:4052]
UE4Editor!FEngineLoop::Exit() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:2885]
UE4Editor!GuardedMain() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\launch\private\launch.cpp:177]
UE4Editor!GuardedMainWrapper() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:144]
UE4Editor!WinMain() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:223]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
kernel32
ntdll

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-62928 in the post.

0
Login to Vote

Fixed
ComponentUE - Gameplay - Blueprint
Affects Versions4.19.24.20.1
Target Fix4.21
Fix Commit4363197
Main Commit4736445
Release Commit4433763
CreatedAug 15, 2018
ResolvedSep 12, 2018
UpdatedJan 16, 2019
View Jira Issue