Level blueprint is being executed twice at start of PIE
So far I have only seen this behavior with the Print String node when wired to Event Begin Play or Event Tick.
I have been unable to reproduce this issue in another level/project or in another stream.
Result: Hello is printed twice
Expected Result: Hello should only be printed one time
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
How to delete some elements correctly when deleting an array loop?
How do I set a material as a post-processing material?
UMG RichText not appear image when packaged
What is the difference between Camera and CineCamera?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How does TArray loop correctly remove elements in blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-62934 in the post.
6 |
Component | UE - Gameplay - Blueprint |
---|---|
Affects Versions | 4.21 |
Target Fix | 5.0-m6, 5.0 |
Created | Aug 15, 2018 |
---|---|
Resolved | Aug 26, 2021 |
Updated | Dec 13, 2021 |