It seems that cloth simulation doesn't work correctly on 4.20 if Compute Skin Cache is ON.
We can easily repro it with Content Example
[Link Removed]
Is this by design?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-62951 in the post.
4 |
Component | UE - Simulation - Physics - Character |
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Affects Versions | 4.20 |
Target Fix | 4.21 |
Created | Aug 16, 2018 |
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Resolved | Oct 8, 2018 |
Updated | Oct 29, 2018 |