It seems that "Enabled per poly collision" with "Support compute skincache" causes a crash at runtime immediately.
We can easily reproduce it with ContentExample.
The logs at the crash timing...
LogWorld: Bringing World /Game/Maps/UEDPIE_0_Animation.Animation up for play (max tick rate 0) at 2018.08.16-15.00.47 Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\Release420\Engine\Source\Runtime\Core\Public\Containers/Array.h] [Line: 611] Array index out of bounds: 2574 from an array of size 2574
> USkeletalMeshComponent::ComputeSkinnedPositions(USkeletalMeshComponent *, TArray<FVector,FDefaultAllocator> &, TArray<FMatrix,FDefaultAllocator> &, const FSkeletalMeshLODRenderData &, FSkinWeightVertexBuffer &) Line 1998 C++
USkeletalMeshComponent::UpdateKinematicBonesToAnim(const TArray<FTransform,FDefaultAllocator> &, ETeleportType, bool, EAllowKinematicDeferral) Line 677 C++
USkeletalMeshComponent::PostAnimEvaluation(FAnimationEvaluationContext &) Line 2334 C++
USkeletalMeshComponent::RefreshBoneTransforms(FActorComponentTickFunction *) Line 2096 C++
USkeletalMeshComponent::InitAnim(bool) Line 670 C++
USkeletalMeshComponent::InitializeComponent() Line 821 C++
AActor::InitializeComponents() Line 4312 C++
ULevel::RouteActorInitialize() Line 1813 C++
UWorld::InitializeActorsForPlay(const FURL &, bool) Line 3608 C++
UGameInstance::StartPlayInEditorGameInstance(ULocalPlayer *, const FGameInstancePIEParameters &) Line 368 C++
UEditorEngine::CreatePIEGameInstance(int, bool, bool, bool, bool, bool, float) Line 3298 C++
UEditorEngine::PlayInEditor(UWorld *, bool, FPlayInEditorOverrides) Line 2431 C++
UEditorEngine::StartQueuedPlayMapRequest() Line 1268 C++
UEditorEngine::Tick(float, bool) Line 1605 C++
UUnrealEdEngine::Tick(float, bool) Line 403 C++
FEngineLoop::Tick() Line 3495 C++
EngineTick() Line 63 C++
GuardedMain(const wchar_t *, HINSTANCE__ *, HINSTANCE__ *, int) Line 169 C++
WinMain(HINSTANCE__ *, HINSTANCE__ *, char *, int) Line 209 C++
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-62952 in the post.
5 |
Component | UE - Simulation - Physics |
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Affects Versions | 4.20 |
Target Fix | 4.21 |
Created | Aug 16, 2018 |
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Resolved | Oct 23, 2018 |
Updated | Nov 8, 2018 |