Assets in a Content-Only plugin enabled in a Blueprint-only project cannot be loaded when the project is packaged. If a Content-Only plugin is enabled in a code project, the assets in the plugin are loaded successfully when the project is packaged.
REGRESSION:
No
RESULT:
The message from the Print String node is not displayed. In the log file, there is an error message stating that the Blueprint could not be loaded.
EXPECTED:
The Blueprint loads successfully and the message from the Print String node is displayed.
WORKAROUND:
Add a code class to the Blueprint-only project to convert it to a code project.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-62969 in the post.
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Component | UE - Foundation - Cpp Tools - Plugin System |
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Affects Versions | 4.18.3, 4.19.2, 4.21 |
Created | Aug 16, 2018 |
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Resolved | Jan 10, 2019 |
Updated | Nov 3, 2020 |