Adding a variable to a Struct used with SpawnActor breaks functionality without warning.
Workaround: Clear Class from SpawnActor and reassign same class
User Cites Blueprint Compile manager as faulty.
Also confirmed in Main @ CL 4289943
4.19 Sample project Attached
Result: In 4.19 String will print until you try to compile ActorSpawner and Actor spawner will fail to compile because of mis-matched structs.
In 4.20 String will not print and no compile error will occur
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-63002 in the post.
| 4 |
| Component | UE - Gameplay - Blueprint |
|---|---|
| Affects Versions | 4.20.1 |
| Target Fix | 4.20.3 |
| Created | Aug 16, 2018 |
|---|---|
| Resolved | Aug 17, 2018 |
| Updated | Sep 19, 2018 |