Adding a variable to a Struct used with SpawnActor breaks functionality without warning.
Workaround: Clear Class from SpawnActor and reassign same class
User Cites Blueprint Compile manager as faulty.
Also confirmed in Main @ CL 4289943
4.19 Sample project Attached
Result: In 4.19 String will print until you try to compile ActorSpawner and Actor spawner will fail to compile because of mis-matched structs.
In 4.20 String will not print and no compile error will occur
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-63002 in the post.
4 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.20.1 |
Target Fix | 4.20.3 |
Created | Aug 16, 2018 |
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Resolved | Aug 17, 2018 |
Updated | Sep 19, 2018 |