Description

If you change the type of an event dispatcher variable (why is this a thing?!), then you will permanently have a warning of the form "No delegate property found for NewEventDispatcher_0" that will be difficult if at all possible to remove.

Steps to Reproduce

Create an Actor blueprint
Add an Event Dispatcher
Change the variable type of the dispatcher to Boolean
Compile

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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-63064 in the post.

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Fixed
Fix Commit7660062
Main Commit11254295
CreatedAug 18, 2018
ResolvedJan 10, 2020
UpdatedFeb 5, 2020