When a Skeletal Mesh isn't assigned, enabling Per Poly Collision on the Skeletal Mesh Component causes the Editor to crash.
This issue was reported and tested in 4.20.1 (CL-4233996). This issue was reproduced in 4.19.2 (CL-4033788) and Main 4.21 (CL-4299102)
Results: Editor crashes
Expected: Editor doesn't crash
[2018.08.20-18.58.49:387][236]LogWindows: Error: [Callstack] 0x00007ffc8c5950d8 KERNELBASE.dll!UnknownFunction [] [2018.08.20-18.58.49:387][236]LogWindows: Error: [Callstack] 0x00007ffc753d6850 UE4Editor-ApplicationCore.dll!FWindowsErrorOutputDevice::Serialize() [d:\build\++ue4\sync\engine\source\runtime\applicationcore\private\windows\windowserroroutputdevice.cpp:65] [2018.08.20-18.58.49:387][236]LogWindows: Error: [Callstack] 0x00007ffc3ed662ec UE4Editor-Core.dll!FOutputDevice::LogfImpl() [d:\build\++ue4\sync\engine\source\runtime\core\private\misc\outputdevice.cpp:70] [2018.08.20-18.58.49:387][236]LogWindows: Error: [Callstack] 0x00007ffc3ecf51cb UE4Editor-Core.dll!FDebug::AssertFailed() [d:\build\++ue4\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:425] [2018.08.20-18.58.49:387][236]LogWindows: Error: [Callstack] 0x00007ffc40c1298b UE4Editor-Engine.dll!USkeletalMeshComponent::CreateBodySetup() [d:\build\++ue4\sync\engine\source\runtime\engine\private\skeletalmeshcomponentphysics.cpp:99] [2018.08.20-18.58.49:387][236]LogWindows: Error: [Callstack] 0x00007ffc40c4904e UE4Editor-Engine.dll!USkeletalMeshComponent::OnCreatePhysicsState() [d:\build\++ue4\sync\engine\source\runtime\engine\private\skeletalmeshcomponentphysics.cpp:1335] [2018.08.20-18.58.49:387][236]LogWindows: Error: [Callstack] 0x00007ffc4009f84f UE4Editor-Engine.dll!UActorComponent::CreatePhysicsState() [d:\build\++ue4\sync\engine\source\runtime\engine\private\components\actorcomponent.cpp:1212] [2018.08.20-18.58.49:387][236]LogWindows: Error: [Callstack] 0x00007ffc3ff58d1d UE4Editor-Engine.dll!FComponentReregisterContextBase::ReRegister() [d:\build\++ue4\sync\engine\source\runtime\engine\public\componentreregistercontext.h:68] [2018.08.20-18.58.49:387][236]LogWindows: Error: [Callstack] 0x00007ffc4009b671 UE4Editor-Engine.dll!UActorComponent::ConsolidatedPostEditChange() [d:\build\++ue4\sync\engine\source\runtime\engine\private\components\actorcomponent.cpp:653] [2018.08.20-18.58.49:387][236]LogWindows: Error: [Callstack] 0x00007ffc401eff37 UE4Editor-Engine.dll!USceneComponent::PostEditChangeProperty() [d:\build\++ue4\sync\engine\source\runtime\engine\private\components\scenecomponent.cpp:510] [2018.08.20-18.58.49:387][236]LogWindows: Error: [Callstack] 0x00007ffc4018ce50 UE4Editor-Engine.dll!UPrimitiveComponent::PostEditChangeProperty() [d:\build\++ue4\sync\engine\source\runtime\engine\private\components\primitivecomponent.cpp:902] [2018.08.20-18.58.49:387][236]LogWindows: Error: [Callstack] 0x00007ffc401f0113 UE4Editor-Engine.dll!USkeletalMeshComponent::PostEditChangeProperty() [d:\build\++ue4\sync\engine\source\runtime\engine\private\components\skeletalmeshcomponent.cpp:838] [2018.08.20-18.58.49:387][236]LogWindows: Error: [Callstack] 0x00007ffc3f7cca23 UE4Editor-CoreUObject.dll!UObject::PostEditChangeChainProperty() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\obj.cpp:444] [2018.08.20-18.58.49:387][236]LogWindows: Error: [Callstack] 0x00007ffc400cbbc6 UE4Editor-Engine.dll!UActorComponent::PostEditChangeChainProperty() [d:\build\++ue4\sync\engine\source\runtime\engine\private\components\actorcomponent.cpp:699] [2018.08.20-18.58.49:387][236]LogWindows: Error: [Callstack] 0x00007ffc4018b350 UE4Editor-Engine.dll!UPrimitiveComponent::PostEditChangeChainProperty() [d:\build\++ue4\sync\engine\source\runtime\engine\private\components\primitivecomponent.cpp:1036] [2018.08.20-18.58.49:387][236]LogWindows: Error: [Callstack] 0x00007ffc4018b0d8 UE4Editor-Engine.dll!UMeshComponent::PostEditChangeChainProperty() [d:\build\++ue4\sync\engine\source\runtime\engine\private\components\meshcomponent.cpp:113] [2018.08.20-18.58.49:387][236]LogWindows: Error: [Callstack] 0x00007ffc3f7cfe9c UE4Editor-CoreUObject.dll!UObject::PropagatePostEditChange() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\obj.cpp:518] [2018.08.20-18.58.49:387][236]LogWindows: Error: [Callstack] 0x00007ffc3f7cbe68 UE4Editor-CoreUObject.dll!UObject::PostEditChangeChainProperty() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\obj.cpp:411] [2018.08.20-18.58.49:387][236]LogWindows: Error: [Callstack] 0x00007ffc400cbbc6 UE4Editor-Engine.dll!UActorComponent::PostEditChangeChainProperty() [d:\build\++ue4\sync\engine\source\runtime\engine\private\components\actorcomponent.cpp:699] [2018.08.20-18.58.49:387][236]LogWindows: Error: [Callstack] 0x00007ffc4018b350 UE4Editor-Engine.dll!UPrimitiveComponent::PostEditChangeChainProperty() [d:\build\++ue4\sync\engine\source\runtime\engine\private\components\primitivecomponent.cpp:1036] [2018.08.20-18.58.49:387][236]LogWindows: Error: [Callstack] 0x00007ffc4018b0d8 UE4Editor-Engine.dll!UMeshComponent::PostEditChangeChainProperty() [d:\build\++ue4\sync\engine\source\runtime\engine\private\components\meshcomponent.cpp:113] [2018.08.20-18.58.49:387][236]LogWindows: Error: [Callstack] 0x00007ffc39476976 UE4Editor-PropertyEditor.dll!FPropertyNode::NotifyPostChange() [d:\build\++ue4\sync\engine\source\editor\propertyeditor\private\propertynode.cpp:2122] [2018.08.20-18.58.49:387][236]LogWindows: Error: [Callstack] 0x00007ffc3946a669 UE4Editor-PropertyEditor.dll!FPropertyValueImpl::ImportText() [d:\build\++ue4\sync\engine\source\editor\propertyeditor\private\propertyhandleimpl.cpp:545] [2018.08.20-18.58.49:387][236]LogWindows: Error: [Callstack] 0x00007ffc3946abfd UE4Editor-PropertyEditor.dll!FPropertyValueImpl::ImportText() [d:\build\++ue4\sync\engine\source\editor\propertyeditor\private\propertyhandleimpl.cpp:333] [2018.08.20-18.58.49:387][236]LogWindows: Error: [Callstack] 0x00007ffc3946a89e UE4Editor-PropertyEditor.dll!FPropertyValueImpl::ImportText() [d:\build\++ue4\sync\engine\source\editor\propertyeditor\private\propertyhandleimpl.cpp:242] [2018.08.20-18.58.49:387][236]LogWindows: Error: [Callstack] 0x00007ffc394b3cca UE4Editor-PropertyEditor.dll!FPropertyHandleBool::SetValue() [d:\build\++ue4\sync\engine\source\editor\propertyeditor\private\propertyhandleimpl.cpp:3426] [2018.08.20-18.58.49:387][236]LogWindows: Error: [Callstack] 0x00007ffc395682fe UE4Editor-PropertyEditor.dll!SPropertyEditorBool::OnCheckStateChanged() [d:\build\++ue4\sync\engine\source\editor\propertyeditor\private\userinterface\propertyeditor\spropertyeditorbool.cpp:79] [2018.08.20-18.58.49:387][236]LogWindows: Error: [Callstack] 0x00007ffc3954a8b9 UE4Editor-PropertyEditor.dll!TBaseSPMethodDelegateInstance<0,SPropertyEditorBool,0,void __cdecl(enum ECheckBoxState)>::ExecuteIfSafe() [d:\build\++ue4\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:345] [2018.08.20-18.58.49:388][236]LogWindows: Error: [Callstack] 0x00007ffc3e489ddd UE4Editor-Slate.dll!SCheckBox::OnMouseButtonUp() [d:\build\++ue4\sync\engine\source\runtime\slate\private\widgets\input\scheckbox.cpp:190] [2018.08.20-18.58.49:388][236]LogWindows: Error: [Callstack] 0x00007ffc3e2794c5 UE4Editor-Slate.dll!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_1002768c627006711ef2f351a87ec0e7> >() [d:\build\++ue4\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:268] [2018.08.20-18.58.49:388][236]LogWindows: Error: [Callstack] 0x00007ffc3e311db2 UE4Editor-Slate.dll!FSlateApplication::RoutePointerUpEvent() [d:\build\++ue4\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5472] [2018.08.20-18.58.49:388][236]LogWindows: Error: [Callstack] 0x00007ffc3e2f7c7a UE4Editor-Slate.dll!FSlateApplication::ProcessMouseButtonUpEvent() [d:\build\++ue4\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5979] [2018.08.20-18.58.49:388][236]LogWindows: Error: [Callstack] 0x00007ffc3e2eb25c UE4Editor-Slate.dll!FSlateApplication::OnMouseUp() [d:\build\++ue4\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5959] [2018.08.20-18.58.49:388][236]LogWindows: Error: [Callstack] 0x00007ffc753cd1c7 UE4Editor-ApplicationCore.dll!FWindowsApplication::ProcessDeferredMessage() [d:\build\++ue4\sync\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:1736] [2018.08.20-18.58.49:388][236]LogWindows: Error: [Callstack] 0x00007ffc753c0270 UE4Editor-ApplicationCore.dll!FWindowsApplication::DeferMessage() [d:\build\++ue4\sync\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:2182] [2018.08.20-18.58.49:388][236]LogWindows: Error: [Callstack] 0x00007ffc753cf4c5 UE4Editor-ApplicationCore.dll!FWindowsApplication::ProcessMessage() [d:\build\++ue4\sync\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:895] [2018.08.20-18.58.49:388][236]LogWindows: Error: [Callstack] 0x00007ffc753bc209 UE4Editor-ApplicationCore.dll!FWindowsApplication::AppWndProc() [d:\build\++ue4\sync\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:732] [2018.08.20-18.58.49:388][236]LogWindows: Error: [Callstack] 0x00007ffc8dc8b85d USER32.dll!UnknownFunction [] [2018.08.20-18.58.49:388][236]LogWindows: Error: [Callstack] 0x00007ffc8dc8b1ef USER32.dll!UnknownFunction [] [2018.08.20-18.58.49:388][236]LogWindows: Error: [Callstack] 0x00007ffc753d0646 UE4Editor-ApplicationCore.dll!FWindowsPlatformApplicationMisc::PumpMessages() [d:\build\++ue4\sync\engine\source\runtime\applicationcore\private\windows\windowsplatformapplicationmisc.cpp:129] [2018.08.20-18.58.49:388][236]LogWindows: Error: [Callstack] 0x00007ff79f1b54e5 UE4Editor.exe!FEngineLoop::Tick() [d:\build\++ue4\sync\engine\source\runtime\launch\private\launchengineloop.cpp:3417] [2018.08.20-18.58.49:388][236]LogWindows: Error: [Callstack] 0x00007ff79f1c5b3c UE4Editor.exe!GuardedMain() [d:\build\++ue4\sync\engine\source\runtime\launch\private\launch.cpp:166] [2018.08.20-18.58.49:388][236]LogWindows: Error: [Callstack] 0x00007ff79f1c5bba UE4Editor.exe!GuardedMainWrapper() [d:\build\++ue4\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:144] [2018.08.20-18.58.49:388][236]LogWindows: Error: [Callstack] 0x00007ff79f1d3dac UE4Editor.exe!WinMain() [d:\build\++ue4\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:223] [2018.08.20-18.58.49:388][236]LogWindows: Error: [Callstack] 0x00007ff79f1d5aaa UE4Editor.exe!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:283] [2018.08.20-18.58.49:388][236]LogWindows: Error: [Callstack] 0x00007ffc8d6d1fe4 KERNEL32.DLL!UnknownFunction [] [2018.08.20-18.58.49:388][236]LogWindows: Error: [Callstack] 0x00007ffc9006cb31 ntdll.dll!UnknownFunction []
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-63104 in the post.
1 |
Component | UE - Simulation - Physics |
---|---|
Affects Versions | 4.19.2, 4.20.1, 4.21 |
Target Fix | 4.21 |
Created | Aug 20, 2018 |
---|---|
Resolved | Oct 8, 2018 |
Updated | Oct 29, 2018 |
5159 - projectgheist |