LandscapeStreamingProxy seems not properly saving z offset from level details when using world composition. It is reset to 0 when reopening the project. z position value from level details is saved.
Expected Result:
The LandscapeStreamingProxy is keeping last changes(z offset), z position from level details is remaining same.
Result:
LandscapeStreamingProxy is located at the position before adding z offset(reset). The z offset in the level details is remaining same.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-63122 in the post.
| 12 |
| Component | UE - World Creation - Worldbuilding Tools - World Composition |
|---|---|
| Affects Versions | 4.20.1 |
| Target Fix | 5.8 |
| Created | Aug 21, 2018 |
|---|---|
| Resolved | May 10, 2022 |
| Updated | Sep 10, 2025 |