The PreviousFrameSwitch material expression works as expected only with world position offset, but not tessellated displacement.
Found in 4.19 CL# 4033788, 4.20 CL# 4233996, 4.21 CL# 4302610
Results:
The patch with displacement does not blur properly with PreviousFrameSwitch
Expected:
Both patches will be blurred
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-63178 in the post.
3 |
Component | UE - Graphics Features |
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Affects Versions | 4.19, 4.20, 4.21 |
Created | Aug 21, 2018 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |