In 4.20 custom code material nodes no longer output their errors to the stats window.
Expect: it should have error or warning stats if compile failed
It does has compile error in 4.18 and 4.19
[Link Removed]
How does TextureRenderTarget2D get TArray<uint8> type data?
How to delete some elements correctly when deleting an array loop?
Why does the REMOVE method of map container remove elements have memory leaks?
How do I set a material as a post-processing material?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-63201 in the post.
3 |
Component | UE - Graphics Features |
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Affects Versions | 4.20.1 |
Target Fix | 4.21 |
Created | Aug 22, 2018 |
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Resolved | Sep 5, 2018 |
Updated | Sep 11, 2018 |