When creating a child Blueprint class and displaying the inherited variables from the parent, any tooltip text created does not show.
Result: No tooltip is shown, instead the property of the variable appears like "Boolean" for example
Expected: Show the tooltip text that was created earlier
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
How to delete some elements correctly when deleting an array loop?
How do I set a material as a post-processing material?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
UMG RichText not appear image when packaged
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-63225 in the post.
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Created | Aug 22, 2018 |
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Resolved | Aug 27, 2018 |
Updated | Oct 2, 2018 |
5028 - projectgheist |