It seems that preview meshes of Skeleton/Animation can't be saved correctly.
I had changed a preview mesh and had saved it, but after reopening the project, the setting was ignored and the preview mesh wasn't changed.
(I confirmed the same bug happens on animation assets )
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-63254 in the post.
1 |
Component | OLD - Anim |
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Affects Versions | 4.19, 4.20 |
Target Fix | 4.21 |
Created | Aug 23, 2018 |
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Resolved | Aug 28, 2018 |
Updated | May 18, 2020 |