It seems that preview meshes of Skeleton/Animation can't be saved correctly.
I had changed a preview mesh and had saved it, but after reopening the project, the setting was ignored and the preview mesh wasn't changed.
(I confirmed the same bug happens on animation assets )
How does TextureRenderTarget2D get TArray<uint8> type data?
How to delete some elements correctly when deleting an array loop?
Why does the REMOVE method of map container remove elements have memory leaks?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How do I set a material as a post-processing material?
UMG RichText not appear image when packaged
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-63254 in the post.
1 |
Component | OLD - Anim |
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Affects Versions | 4.19, 4.20 |
Target Fix | 4.21 |
Created | Aug 23, 2018 |
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Resolved | Aug 28, 2018 |
Updated | May 18, 2020 |