It seems that preview meshes of Skeleton/Animation can't be saved correctly.
I had changed a preview mesh and had saved it, but after reopening the project, the setting was ignored and the preview mesh wasn't changed.
(I confirmed the same bug happens on animation assets )
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-63254 in the post.
| 1 |
| Component | OLD - Anim |
|---|---|
| Affects Versions | 4.19, 4.20 |
| Target Fix | 4.21 |
| Created | Aug 23, 2018 |
|---|---|
| Resolved | Aug 28, 2018 |
| Updated | May 18, 2020 |