Using Attach To Component and Detach From Component with the Keep World option for the Location/Rotation/Scale rules does not replicate properly to clients. This does work when using AttachToActor and DetachFromActor however.
Regression?: No
This occurred in 4.19
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-63267 in the post.
| 1 |
| Component | UE - Networking |
|---|---|
| Affects Versions | 4.19, 4.20, 4.21 |
| Target Fix | 4.22 |
| Created | Aug 23, 2018 |
|---|---|
| Resolved | Jan 11, 2019 |
| Updated | Feb 12, 2019 |