When a Child Actor's class is replicated but the individual variables are not, the individual variables will use the default of the original BP class instead of the defaults that were set in the Child Actor component on Clients. This does not affect the server and this can be worked around by setting these variables to replicate, but this is not ideal.
Reproduction project: [Link Removed]
Regression?: No
This occurred in 4.19
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-63427 in the post.
1 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.19, 4.20, 4.21 |
Target Fix | 4.21 |
Created | Aug 28, 2018 |
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Resolved | Sep 4, 2018 |
Updated | Feb 28, 2019 |