Child widgets not visible when packaged with inclusive nativization on.
"The problem is that ChildWidget never shows up in the package build, but shows fine in the editor. I've debugged the issue a bit and found that the main problem is here:
Basically the problem is that the WidgetTree that gets constructed for this class doesn't take it's parent UMG tree into account and just creates an empty widget tree object.
When this is later on passed to UWidgetBlueprintGeneratedClass::InitializeWidgetStatic, it never initializes bpv_TextBlock_106_pf.
This means the logic wont work and the visuals are missing."
Also confirmed in Main CL# 4319846
Example project attached
Result: Widget is not visible
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-63436 in the post.
2 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.19.2, 4.20.2, 4.21 |
Created | Aug 28, 2018 |
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Resolved | Jul 15, 2021 |
Updated | Jul 19, 2021 |