When the Set Sound Mix Override is called, reloading the level causes a crash when played in Standalone.
Tested in 4.19.2 (CL - 4033788), 4.20.2 (CL - 4302132), 4.21 (CL - 4324949)
Expected: The level reloads as it does when PIE
Result: The project crashes
LoginId:5964f8f84766f4b976277180442869c1
EpicAccountId:2baa9d521a314b24b2efea04e88261b2
Assertion failed: IsValidIndex(Index) [Link Removed] [Line: 403] IsValidIndex(6357092)
UE4Editor_Core!FDebug::AssertFailed() [d:\build\++ue4\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:425]
UE4Editor_Core!FName::GetDisplayNameEntry() [d:\build\++ue4\sync\engine\source\runtime\core\private\uobject\unrealnames.cpp:934]
UE4Editor_Core!FName::ToString() [d:\build\++ue4\sync\engine\source\runtime\core\private\uobject\unrealnames.cpp:956]
UE4Editor_Core!FName::ToString() [d:\build\++ue4\sync\engine\source\runtime\core\private\uobject\unrealnames.cpp:950]
UE4Editor_Engine!FAudioDevice::RecursiveApplyAdjuster() [d:\build\++ue4\sync\engine\source\runtime\engine\private\audiodevice.cpp:1787]
UE4Editor_Engine!FAudioDevice::ApplyClassAdjusters() [d:\build\++ue4\sync\engine\source\runtime\engine\private\audiodevice.cpp:2194]
UE4Editor_Engine!FAudioDevice::UpdateSoundClassProperties() [d:\build\++ue4\sync\engine\source\runtime\engine\private\audiodevice.cpp:2298]
UE4Editor_Engine!FAudioDevice::Update() [d:\build\++ue4\sync\engine\source\runtime\engine\private\audiodevice.cpp:3496]
UE4Editor_Engine!TGraphTask<FFunctionGraphTask>::ExecuteTask() [d:\build\++ue4\sync\engine\source\runtime\core\public\async\taskgraphinterfaces.h:830]
UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() [d:\build\++ue4\sync\engine\source\runtime\core\private\async\taskgraph.cpp:665]
UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [d:\build\++ue4\sync\engine\source\runtime\core\private\async\taskgraph.cpp:574]
UE4Editor_Engine!FAudioThread::Run() [d:\build\++ue4\sync\engine\source\runtime\engine\private\audiothread.cpp:187]
UE4Editor_Core!FRunnableThreadWin::Run() [d:\build\++ue4\sync\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:76]
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-63471 in the post.
4 |
Component | UE - Audio |
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Affects Versions | 4.19.2, 4.20.2, 4.21 |
Target Fix | 4.21 |
Created | Aug 29, 2018 |
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Resolved | Oct 17, 2018 |
Updated | Feb 10, 2022 |