Making changes to the EQS Context and moving the Testing Pawn, the Editor crashes. When reopening the Editor, the context is set and the query does generate from that actor/location.
This issue was reported and tested in 4.20.2 (CL-4302132). This was reproduced in 4.19.2 (CL-4033788) and Main 4.21 (CL-4324949)
*You may need to repeat steps 4 & 5 again for it to crash
Results: The Editor crashes
Expected: The Editor doesn't crash when the Testing Pawn is moved
[2018.08.29-16.53.04:822][129]LogWindows: Error: [Callstack] 0x00007fffdf5598bc UE4Editor-AIModule.dll!FEnvQueryInstance::PrepareContext() [d:\build\++ue4\sync\engine\source\runtime\aimodule\private\environmentquery\envqueryinstance.cpp:128] [2018.08.29-16.53.04:822][129]LogWindows: Error: [Callstack] 0x00007fffdf55a6ab UE4Editor-AIModule.dll!FEnvQueryInstance::PrepareContext() [d:\build\++ue4\sync\engine\source\runtime\aimodule\private\environmentquery\envqueryinstance.cpp:196] [2018.08.29-16.53.04:822][129]LogWindows: Error: [Callstack] 0x00007fffdf5ce7db UE4Editor-AIModule.dll!UEnvQueryTest_Distance::RunTest() [d:\build\++ue4\sync\engine\source\runtime\aimodule\private\environmentquery\tests\envquerytest_distance.cpp:53] [2018.08.29-16.53.04:822][129]LogWindows: Error: [Callstack] 0x00007fffdf53a264 UE4Editor-AIModule.dll!FEnvQueryInstance::ExecuteOneStep() [d:\build\++ue4\sync\engine\source\runtime\aimodule\private\environmentquery\envqueryinstance.cpp:420] [2018.08.29-16.53.04:822][129]LogWindows: Error: [Callstack] 0x00007fffdf550cc4 UE4Editor-AIModule.dll!AEQSTestingPawn::MakeOneStep() [d:\build\++ue4\sync\engine\source\runtime\aimodule\private\environmentquery\eqstestingpawn.cpp:261] [2018.08.29-16.53.04:822][129]LogWindows: Error: [Callstack] 0x00007fffdf5583ff UE4Editor-AIModule.dll!AEQSTestingPawn::PostEditMove() [d:\build\++ue4\sync\engine\source\runtime\aimodule\private\environmentquery\eqstestingpawn.cpp:364] [2018.08.29-16.53.04:822][129]LogWindows: Error: [Callstack] 0x00007fffe6c742d2 UE4Editor-UnrealEd.dll!UEditorEngine::ApplyDeltaToActor() [d:\build\++ue4\sync\engine\source\editor\unrealed\private\editorengine.cpp:2740] [2018.08.29-16.53.04:822][129]LogWindows: Error: [Callstack] 0x00007fffe71791f5 UE4Editor-UnrealEd.dll!FLevelEditorViewportClient::ApplyDeltaToActor() [d:\build\++ue4\sync\engine\source\editor\unrealed\private\leveleditorviewport.cpp:3800] [2018.08.29-16.53.04:822][129]LogWindows: Error: [Callstack] 0x00007fffe71798ca UE4Editor-UnrealEd.dll!FLevelEditorViewportClient::ApplyDeltaToActors() [d:\build\++ue4\sync\engine\source\editor\unrealed\private\leveleditorviewport.cpp:3481] [2018.08.29-16.53.04:822][129]LogWindows: Error: [Callstack] 0x00007fffe71a29c3 UE4Editor-UnrealEd.dll!FLevelEditorViewportClient::InputWidgetDelta() [d:\build\++ue4\sync\engine\source\editor\unrealed\private\leveleditorviewport.cpp:2434] [2018.08.29-16.53.04:822][129]LogWindows: Error: [Callstack] 0x00007fffe6dbc7e2 UE4Editor-UnrealEd.dll!FEditorViewportClient::UpdateMouseDelta() [d:\build\++ue4\sync\engine\source\editor\unrealed\private\editorviewportclient.cpp:2128] [2018.08.29-16.53.04:822][129]LogWindows: Error: [Callstack] 0x00007fffe6db791d UE4Editor-UnrealEd.dll!FEditorViewportClient::Tick() [d:\build\++ue4\sync\engine\source\editor\unrealed\private\editorviewportclient.cpp:1178] [2018.08.29-16.53.04:823][129]LogWindows: Error: [Callstack] 0x00007fffe71b63c1 UE4Editor-UnrealEd.dll!FLevelEditorViewportClient::Tick() [d:\build\++ue4\sync\engine\source\editor\unrealed\private\leveleditorviewport.cpp:2128] [2018.08.29-16.53.04:823][129]LogWindows: Error: [Callstack] 0x00007fffe6cc76e2 UE4Editor-UnrealEd.dll!UEditorEngine::Tick() [d:\build\++ue4\sync\engine\source\editor\unrealed\private\editorengine.cpp:1765] [2018.08.29-16.53.04:823][129]LogWindows: Error: [Callstack] 0x00007fffe75bf646 UE4Editor-UnrealEd.dll!UUnrealEdEngine::Tick() [d:\build\++ue4\sync\engine\source\editor\unrealed\private\unrealedengine.cpp:403] [2018.08.29-16.53.04:823][129]LogWindows: Error: [Callstack] 0x00007ff74d305cbd UE4Editor.exe!FEngineLoop::Tick() [d:\build\++ue4\sync\engine\source\runtime\launch\private\launchengineloop.cpp:3495] [2018.08.29-16.53.04:823][129]LogWindows: Error: [Callstack] 0x00007ff74d315b3c UE4Editor.exe!GuardedMain() [d:\build\++ue4\sync\engine\source\runtime\launch\private\launch.cpp:166] [2018.08.29-16.53.04:823][129]LogWindows: Error: [Callstack] 0x00007ff74d315bba UE4Editor.exe!GuardedMainWrapper() [d:\build\++ue4\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:144] [2018.08.29-16.53.04:823][129]LogWindows: Error: [Callstack] 0x00007ff74d323dac UE4Editor.exe!WinMain() [d:\build\++ue4\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:223] [2018.08.29-16.53.04:823][129]LogWindows: Error: [Callstack] 0x00007ff74d325aaa UE4Editor.exe!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:283] [2018.08.29-16.53.04:823][129]LogWindows: Error: [Callstack] 0x00007ff838b11fe4 KERNEL32.DLL!UnknownFunction [] [2018.08.29-16.53.04:823][129]LogWindows: Error: [Callstack] 0x00007ff8398acb31 ntdll.dll!UnknownFunction []
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2 |
Component | UE - Gameplay |
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Affects Versions | 4.19.2, 4.20.2, 4.21 |
Target Fix | 4.21 |
Created | Aug 29, 2018 |
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Resolved | Sep 3, 2018 |
Updated | Oct 2, 2018 |