The editor crashes when loading a SubLevel with HierarchicalInstancedStaticMeshComponent and SphereReflectionCapture via the levels window.
Working as expected in 4.19 CL# 4033788
Found in 4.20 CL# 4302132 and 4.21 CL# 4328255
This is a regression.
Results:
The Editor will crash
Expected:
The level would load
Access violation - code c0000005 (first/second chance not available) UE4Editor_D3D11RHI!FD3D11DynamicRHI::InternalSetShaderResourceView<0>() [d:\main\engine\source\runtime\windows\d3d11rhi\private\d3d11rhi.cpp:196] UE4Editor_D3D11RHI!FD3D11DynamicRHI::RHISetShaderResourceViewParameter() [d:\main\engine\source\runtime\windows\d3d11rhi\private\d3d11commands.cpp:522] UE4Editor_Engine!FInstancedStaticMeshVertexFactoryShaderParameters::SetMesh() [d:\main\engine\source\runtime\engine\private\instancedstaticmesh.cpp:2466] UE4Editor_Renderer!FMeshMaterialShader::SetMesh<FRHIVertexShader * __ptr64>() [d:\main\engine\source\runtime\renderer\private\shaderbaseclasses.cpp:413] UE4Editor_Renderer!FDepthDrawingPolicy::SetMeshRenderState() [d:\main\engine\source\runtime\renderer\private\depthrendering.cpp:456] UE4Editor_Renderer!FDepthDrawingPolicyFactory::DrawMesh() [d:\main\engine\source\runtime\renderer\private\depthrendering.cpp:765] UE4Editor_Renderer!FDeferredShadingSceneRenderer::RenderPrePassViewDynamic() [d:\main\engine\source\runtime\renderer\private\depthrendering.cpp:847] UE4Editor_Renderer!FDeferredShadingSceneRenderer::RenderPrePassView() [d:\main\engine\source\runtime\renderer\private\depthrendering.cpp:979] UE4Editor_Renderer!FDeferredShadingSceneRenderer::RenderPrePass() [d:\main\engine\source\runtime\renderer\private\depthrendering.cpp:1345] UE4Editor_Renderer!FDeferredShadingSceneRenderer::Render() [d:\main\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:799] UE4Editor_Renderer!CaptureSceneToScratchCubemap() [d:\main\engine\source\runtime\renderer\private\reflectionenvironmentcapture.cpp:716] UE4Editor_Renderer!TGraphTask<`CaptureSceneIntoScratchCubemap'::`4'::EURCMacro_CaptureCommand>::ExecuteTask() [d:\main\engine\source\runtime\core\public\async\taskgraphinterfaces.h:829] UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() [d:\main\engine\source\runtime\core\private\async\taskgraph.cpp:665] UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [d:\main\engine\source\runtime\core\private\async\taskgraph.cpp:574] UE4Editor_RenderCore!RenderingThreadMain() [d:\main\engine\source\runtime\rendercore\private\renderingthread.cpp:333] UE4Editor_RenderCore!FRenderingThread::Run() [d:\main\engine\source\runtime\rendercore\private\renderingthread.cpp:467] UE4Editor_Core!FRunnableThreadWin::Run() [d:\main\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:76]
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-63516 in the post.
3 |
Component | UE - Graphics Features |
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Affects Versions | 4.20, 4.21 |
Target Fix | 4.21 |
Created | Aug 30, 2018 |
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Resolved | Sep 18, 2018 |
Updated | Oct 2, 2018 |