A licensee has reported that when creating an Ability Task through a C++ class, the Out parameters for the task do not parse properly.
Regression?: No
This occurred in 4.19 as well
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-63526 in the post.
| 0 | 
| Component | UE - Gameplay - Blueprint Editor | 
|---|---|
| Affects Versions | 4.19, 4.20, 4.21 | 
| Created | Aug 30, 2018 | 
|---|---|
| Resolved | Aug 18, 2021 | 
| Updated | Aug 18, 2021 |