When loading a Sub Level from the Persistent Level of World Composition, the offset of WorldComposition is applied when loading the Sub Level by itself. The offset can be applied repeatedly when reloading the Persistent Level and Sub Levels. This is a regression from 4.19.2 (CL-4033788)
This was reported and tested in 4.20.2 (CL-4302132). This was reproduced in Main 4.21 (CL-4329255)
Results: The Sublevels become offset from their origin point in their own level
Expected: The Sublevels aren't offset when loaded in the Persistent Level.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-63527 in the post.
5 |
Component | UE - World Creation - Worldbuilding Tools - World Composition |
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Affects Versions | 4.20.2, 4.21 |
Target Fix | 4.21 |
Created | Aug 30, 2018 |
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Resolved | Oct 12, 2018 |
Updated | Oct 12, 2018 |