For skeletal meshes with multiple cloth assets in use, modifying any of the bone's collision body setup in the physics asset causes a crash.
Expected: Body is adjusted acordingly
Result: Crashes
Access violation - code c0000005 (first/second chance not available)
NvClothPROFILE_x64!nv::cloth::SwSolverKernel<__m128>::solveFabric() [d:\build\++ue4+release-4.20+physx_compile\sync\engine\source\thirdparty\physx3\nvcloth\src\swsolverkernel.cpp:624]
NvClothPROFILE_x64!nv::cloth::SwSolver::SimulatedCloth::Simulate() [d:\build\++ue4+release-4.20+physx_compile\sync\engine\source\thirdparty\physx3\nvcloth\src\swsolver.cpp:292]
NvClothPROFILE_x64!nv::cloth::SwSolver::simulateChunk() [d:\build\++ue4+release-4.20+physx_compile\sync\engine\source\thirdparty\physx3\nvcloth\src\swsolver.cpp:161]
UE4Editor_ClothingSystemRuntime
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Core
UE4Editor_Core
UE4Editor_Core
UE4Editor_Core
UE4Editor_Core
kernel32
ntdll
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5 |
Component | UE - Simulation - Physics - Character |
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Affects Versions | 4.20.2 |
Target Fix | 4.21 |
Fix Commit | 4339605 |
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Main Commit | 4653110 |
Created | Aug 30, 2018 |
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Resolved | Oct 3, 2018 |
Updated | Dec 12, 2018 |