RotateAroundAxis Inside the RotateVector expects a normalized vector as rotation axis input, and that vector is not normalized. Once normalized it seems to work normally.
Unable to test in 4.19 due to project provided being made in 4.20
Found in 4.20 CL# 4302132 and 4.21 CL# 44335558
Results:
The red sphere that is using the default RotateVector will get unaligned while the green one using a modified version stays aligned
Expected:
Modification of RotateVector inside the SkyboxImage function would not be needed to keep alignment
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-63584 in the post.
2 |
Component | UE - Graphics Features |
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Affects Versions | 4.20, 4.21 |
Created | Aug 31, 2018 |
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Resolved | Mar 19, 2020 |
Updated | Mar 26, 2020 |