User comment in crash group:
41 FQuatRotationMatrix(const FQuat& Q) 42 ***** : FQuatRotationTranslationMatrix(Q, FVector::ZeroVector) 43 { 44 } 45 46 /** Matrix factory. Return an FMatrix so we don't have type conversion issues in expressions. */ 47 static FMatrix Make(const FQuat& Q) 48 { 49 return FQuatRotationMatrix(Q); 50 } 51 };
No known steps to reproduce
Assertion failed: Q.IsNormalized() [File:d:\build\++ue4\sync\engine\source\runtime\core\public\Math/QuatRotationTranslationMatrix.h] [Line: 59] UE4Editor_Kismet!FQuatRotationMatrix::FQuatRotationMatrix() [quatrotationtranslationmatrix.h:43] UE4Editor_Kismet!FSCSEditorViewportClient::GetWidgetCoordSystem() [scseditorviewportclient.cpp:705] UE4Editor_UnrealEd!FWidget::Render() [unrealwidget.cpp:286] UE4Editor_UnrealEd!FEditorViewportClient::Draw() [editorviewportclient.cpp:3764] UE4Editor_Kismet!FSCSEditorViewportClient::Draw() [scseditorviewportclient.cpp:213] UE4Editor_Renderer!FSceneRenderer::FSceneRenderer() [scenerendering.cpp:1721] UE4Editor_Renderer!FDeferredShadingSceneRenderer::FDeferredShadingSceneRenderer() [deferredshadingrenderer.cpp:229] UE4Editor_Renderer!FSceneRenderer::CreateSceneRenderer() [scenerendering.cpp:2448] UE4Editor_Renderer!FRendererModule::BeginRenderingViewFamily() [scenerendering.cpp:3049] UE4Editor_UnrealEd!FEditorViewportClient::Draw() [editorviewportclient.cpp:3622] UE4Editor_Engine!FViewport::Draw() [unrealclient.cpp:1503] UE4Editor_UnrealEd!UEditorEngine::UpdateSingleViewportClient() [editorengine.cpp:2086] UE4Editor_UnrealEd!UEditorEngine::Tick() [editorengine.cpp:1847] UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [unrealedengine.cpp:403] UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:3495] UE4Editor!GuardedMain() [launch.cpp:166] UE4Editor!GuardedMainWrapper() [launchwindows.cpp:144] UE4Editor!WinMain() [launchwindows.cpp:223] UE4Editor!__scrt_common_main_seh() [exe_common.inl:283] kernel32!BaseThreadInitThunk() ntdll!RtlUserThreadStart()
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0 |
Component | UE - Gameplay |
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Affects Versions | 4.18, 4.19, 4.20, 4.21 |
Created | Aug 31, 2018 |
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Resolved | May 5, 2020 |
Updated | May 5, 2020 |