Blueprint Projects can't make APK without compiled .so Error when packaging for Android with any Plugin Disabled. Also seeing Gradle errors if SteamVR plugin is disabled.
Setting min version to 14 or enabling bPackageDataInsideApk causes no change
Tested with Pixel XL (8.0)
Also failed to build in Main @ CL 4329255
Result:
LogDirectoryWatcher: Warning: Failed to begin reading directory changes for ../../../../../../Projects/AJ_GearVRso/Plugins/. Error: The system cannot find the file specified. (0x00000002)
+
LogPlayLevel: ====9/5/2018 1:41:17 PM====PREPARING NATIVE CODE================================================================= LogPlayLevel: APK contains data. LogPlayLevel: ==== Writing new GameActivity.java file to D:\Projects\AJ_GearVRso\Intermediate/Android/APK\src\com\epicgames\ue4\GameActivity.java ==== LogPlayLevel: ERROR: Can't make an APK without the compiled .so [D:\Projects\AJ_GearVRso\Binaries\Android\AJ_GearVRso-armv7-es2.so] LogPlayLevel: (see C:\Users\User.Name\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+Epic+Games+UE_4.20\Log.txt for full exception trace) LogPlayLevel: AutomationTool exiting with ExitCode=1 (Error_Unknown) LogPlayLevel: Completed Launch On Stage: Deploy Task, Time: 4.258451 LogPlayLevel: BUILD FAILED PackagingResults: Error: Launch failed! Unknown Error LogSlate: FSceneViewport::OnFocusLost() reason 0
4.21 4329255 (cpp?)
LogPlayLevel: ********** BUILD COMMAND STARTED ********** LogPlayLevel: Completed Launch On Stage: Build Task, Time: 6.775941 LogPlayLevel: Running: D:\Main\Engine\Binaries\DotNET\UnrealBuildTool.exe UnrealPak Win64 Development -Project="D:\Projects\AJ_GearVRso 4.21\AJ_GearVRso.uproject" -generatemanifest -nobuilduht -xgeexport "D:\Projects\AJ_GearVRso 4.21\AJ_GearVRso.uproject" -NoUBTMakefiles -NoHotReload -log="D:\Main\Engine\Programs\AutomationTool\Saved\Logs\UBT-UnrealPak-Win6 4-Development.txt" LogPlayLevel: ERROR: Couldn't find target rules file for target 'UnrealPak' in rules assembly 'AJ_GearVRsoModuleRules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'. LogPlayLevel: Location: D:\Projects\AJ_GearVRso 4.21\Intermediate\Build\BuildRules\AJ_GearVRsoModuleRules.dll LogPlayLevel: Target rules found: LogPlayLevel: AJ_GearVRso - D:\Projects\AJ_GearVRso 4.21\Intermediate\Source\AJ_GearVRso.Target.cs LogPlayLevel: (see D:\Main\Engine\Programs\AutomationTool\Saved\Logs\UBT-UnrealPak-Win64-Development.txt for full exception trace) LogPlayLevel: Took 0.3869243s to run UnrealBuildTool.exe, ExitCode=5 LogPlayLevel: ERROR: UnrealBuildTool failed. See log for more details. (D:\Main\Engine\Programs\AutomationTool\Saved\Logs\UBT-UnrealPak-Win64-Development.txt) LogPlayLevel: (see D:\Main\Engine\Programs\AutomationTool\Saved\Logs\Log.txt for full exception trace) LogPlayLevel: AutomationTool exiting with ExitCode=5 (5) LogPlayLevel: Completed Launch On Stage: Build Task, Time: 0.000037 LogPlayLevel: BUILD FAILED PackagingResults: Error: Launch failed! Unknown Error LogSlate: FSceneViewport::OnFocusLost() reason 0
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-63725 in the post.
33 |
Component | UE - Platform - Mobile |
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Affects Versions | 4.20.2, 4.21 |
Target Fix | 4.21 |
Created | Sep 5, 2018 |
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Resolved | Oct 22, 2018 |
Updated | Sep 16, 2019 |