This is a regression that was introduced by the fix for [Link Removed].
The fix makes an invalid assumption that instances of components whose archetypes are inherited by a non-nativized child Blueprint class from a nativized Blueprint parent class will be instanced after we call PostLoad() on the Blueprint CDO when EDL is enabled. This is not the case, so the instances are being constructed based on the nativized archetype (default subobject) before it can be updated with the child class override data.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
What method is used to fill polygonal regions when drawing spline mesh at run time?
How can i modify the param name in EQS node
Installer 4.10 failed with error code R-1603
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-63757 in the post.
1 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.21 |
Target Fix | 4.21 |
Created | Sep 5, 2018 |
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Resolved | Sep 14, 2018 |
Updated | Jan 16, 2019 |