Niagara translucency sorting mode doesn't apply to a particle set to be GPUCompute Sim.
Found in 4.20 CL# 4302132 and 4.21 CL# 4348893
Results:
None of the translucency sorting options in sprite rendering parameters section work. The particles flicker on top of each other for GPUCompute Sim
Expected:
Particles should render according to sort mode and blend properly.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-63855 in the post.
14 |
Component | UE - Niagara |
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Affects Versions | 4.20, 4.21 |
Created | Sep 7, 2018 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |