External textures cannot be directly assigned as a brush texture; you need to assign a material that samples from an external texture instead since it generates special shader code to access it.
This should not work; you need to create a slate material that uses a media texture and assign the material instead.
Why does the REMOVE method of map container remove elements have memory leaks?
How does TextureRenderTarget2D get TArray<uint8> type data?
How to delete some elements correctly when deleting an array loop?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
What is the difference between Camera and CineCamera?
What controls of umg have mouse wheel events in UE4.27?
How to convert the datasmith scene file to BluePrint. Create animations in BluePrint.
Why does UV setting float2(1,1) display incorrectly in the material's custom node?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-63861 in the post.
0 |
Component | UE - Editor - UI Systems - Slate |
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Affects Versions | 4.20 |
Target Fix | 4.21 |
Created | Sep 7, 2018 |
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Resolved | Sep 11, 2018 |
Updated | Jan 4, 2019 |