External textures cannot be directly assigned as a brush texture; you need to assign a material that samples from an external texture instead since it generates special shader code to access it.
This should not work; you need to create a slate material that uses a media texture and assign the material instead.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-63861 in the post.
| 0 |
| Component | UE - Editor - UI Systems - Slate |
|---|---|
| Affects Versions | 4.20 |
| Target Fix | 4.21 |
| Created | Sep 7, 2018 |
|---|---|
| Resolved | Sep 11, 2018 |
| Updated | Jan 4, 2019 |